A few nifty ideas for FO3 (even if I do say so myself)

DarkUnderlord

Water Chip? Been There, Done That
1: A Fallout World Boxing Championship. In FO3 you should be able to make a profession out of boxing. Maybe when you visit a town there is a boxing ring, you talk to some guy and get to box (like FO2). Only difference being that you win money and only a few xp. Also, you never run out of people to box. So you can start out boxing a few weak ass guys and then fight your way up to the World Championship belt (and get a 'Boxer' Karma perk which makes people be a *bit* more afraid of you). Then, once you've got the title, you can defend it against challengers in different cities, maybve travelling the wastelands to about 3 or 4 different cities with boxing rings.

2: Ghost Town. A town full of ghosts. (Just an idea)

3: Karma trait 'Cop Killer' if you kill too many cops. (I presume that there currently isn't one??? At least that I haven't found)

4: AP ammo that ACTUALLY pierces armour. I mean, has any one tried this? Save a game in NCR. Pull out the H&k p90 (i think that's it) and load it with JHP ammo. Then waste the closest cop. Then reload, try the same thing again with AP. When I did it, using JHP I hit the guy for 70 HP. With AP I hit him for NO DAMAGE!!! I mean come on! AP ammo should do more damage.

5: Ties in with above, better combat system. In particular grenades. Currently the throwing skill is one which I completely ignore because everything you throw does such crap damage. Grenades, in fact ALL explosive weapons, should do more damage. A rocket launcher should really be able to blow someone apart. (Incidentally, how come when I critically hit someone in the eyes I blow their arm off? Maybe an animation for a headless death :)

6: I think the skill checks need altering. I presume that currently a random number is chosen and if that random number is lower then your skill then you pick the lock or disarm the trap or whatever. I reckon it might need changing to a system of minimum requirements. Eg. Certain locks require a lockpick skill of 50%. If you have less then 50% you can't pick the lock. If you have over 50% you can. A say this because will playing FO2 I picked the lock on a safe. Then when I tried picking the lock on a locker I jammed it. My lockpick skill at the time was 70%. I mean for F**KS SAKE! That's like a master thief sneaking into your house, cracking your digital safe and then when he goes outside to nick your kids bike, he bodges up the padlock on the bike chain.

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'Why don't we go back to the first level of the dungeon where all the kobolds are?' - Myron! Myron, baby, Myron!
 
7: Longer player names. My whole name "Dark Underlord" doesn't fit so I have to use Underlord. I mean, I'd really like to give my character a decent longer name.

8: Has anyone played "The Sims"? I reckon that in FO3 the cut-away should be like in the Sims. You see, when your guy goes into a room the whole rooms walls disappear. Which makes it realy easy to see stuff in the corners etc... A similar system for FO3 (instead of that crappy circle thing which makes everything disappear), would be much appreciated. (Note: This is just a copy of what I said in the post "Fixes in FO3 that werent so great in FO2...")

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I am the Chosen One! Hear me ROAR!!!
 
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