A few questions about modding fallout 2

Svoboda

First time out of the vault
Hi, nice forum and all you've got here. I've got a couple of questions about making some changes to fallout 2 whose answers I haven't really been able to find after looking about.

1. How would I go about changing the player character's stats i.e. hitpoints, actions points and skills in such a way that the changes will take effect when you start a new game. Would if work if I modified the critter file 00000001.pro, which is the male hero file (forgot the exact filename)?

2. If editing the critter file works for the hero, would doing the same for each level of NPC (i.e. sulik stage 1) work the same way?

Thanks for any replies, and sorry if I put this in the wrong place or broke some other rule :?
 
You can change party NPC stats by changing those .pro files. You cannot change them for the player's character that way. Despite what it says on the list of critters, the hero character stats are not determined by a .pro file. You could add skills and perks if you want to learn to modify scripts, but those other stats... well, you won't be able to do anything about those.
 
Would it be right to assume the solution would then lay in just making a GDC file for the starting stats... as that's essentially what GDC's dictate in the first place... starting stats for the PC
 
Never messed with those files. You can use a modified .gcd to get max strength, perception, endurance, etc. But, I don't know if you can make one with all the traits/perks. You can do that with a script, though. Besides, changing those stats would allow the max hit points, action points, etc. that 10s would give you. That's all. You can't modify those derived stats (i.e. hit points, armor class, action points, etc.) any more, to my knowledge.
 
thanks for the information :D

btw one more question, is it possible to change the brain bot into a security/missile bot (the big yellow one)? I think i saw a mod somewhere that did something like this, but it wasn't very clear as to what was actually changed
 
I just... man... I don't know what to say. If I had any feelings, I'd feel hurt... I think.

If I had to guess, I think it's called the Enhanced Skynet, or some such nonsense... found in some big mod, I think. There's probably a wiki entry somewhere talking about it.
 
MIB88 said:
That's all. You can't modify those derived stats (i.e. hit points, armor class, action points, etc.) any more, to my knowledge.
Why not? If you're going to suggest scripting to get extra perks, you might as well script changes to these too. The original set_critter_stat function is a bit broken, (it fails if you try to increase a stat by more than 3 in one go iirc,) but sfall's set_pc_extra_stat will work.
 
Timeslip said:
MIB88 said:
That's all. You can't modify those derived stats (i.e. hit points, armor class, action points, etc.) any more, to my knowledge.
Why not? If you're going to suggest scripting to get extra perks, you might as well script changes to these too. The original set_critter_stat function is a bit broken, (it fails if you try to increase a stat by more than 3 in one go iirc,) but sfall's set_pc_extra_stat will work.

Ah, yes. I still have yet to go through all your work. Sorry. I was meaning without the addition of your stuff. I did some experimenting a while back, and couldn't modify those things through the script. That was a while ago, though, and I've learned a few things since then. But, your sfall does make changing things a lot easier.
 
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