All this talk about Fo3 being bigger and more involved might make more problems. I mean, think about it. HOW are you going to make Fallout bigger? Apart from a bigger map and more quests. And then, how many of those quests are going to FIT in coherently with the storyline? And how many will be stupid little side quests that everyone does and then forgets what they were supposed to do?
Fallout 1 was good because it had the 'get the water chip' thing. Then, upon venturing out, you found out that there was a much bigger thing to do, namely destroy the vats and kill the Master. I can remember the first time I played fo1. It was like, after finishing it, you still had something else to do. I liked that feeling. After returning the water chip you had to kill the Master and destroy the vats. In any order that you chose!
Fallout 2 had a little bunch of people on an oil rig. Well whoop-dee-doo-da. Upon venturing out of your stupid little village (I never liked that village or its elders, might be why I killed them all once...) you find that your GECK (which I thought was pushing the limits of reality a BIT too far), is in about 3 places all of which are near the end of the game. Then there are HUNDREDS of little quests that have nothing to do with the game. While that is, in and of itself, not a problem, The fact that there was nothing related to the MAJOR storyline (like no religion spreading propoganda for the oil rig guys like the priests were for the Master) except for that thing at gecko (where you piss off the Oil Rig guy and he never comes to attack) and Nevada. All the major ending locations were all near each other as well. Fallout 1 had the Master down south, the vats out east and the water chip over in the west. As well as a few comments about 'mutants' here and there and a few little quests that had to do with the storyline thrown in for good measure.
A BIG poorly planned Fo3 would just mean that (going by fo2) you end up with one stupid bad boss to go and kill as well as maybe a military base to destroy and while we're at it, we'll throw in mobsters from the 1950's (WTF??) and some japanese guys from a submarine (WTF?? WTF???) as well as a stupid religion in only one spot (sorry, and a building in NCR). Then the BOS are reduced to some simpering weener who wants you to get plans. No nice BOS base.
Sorry, but you throw in HUGE AMOUNTS of gameplay and I think all you'll end up with is a game that's so big and long that no-one can be stuffed (or has the time) to sit down and complete it all. I'd prefer a game that takes a week (maybe two) of full-time gaming (4-6 hours a day) rather than that utter SHEIT that is Fallout: Tactics that I STILL haven't finished after about a month. (Although, that's because all the combat is just shitting me off. I mean, 5 hours for one lousy poorly thought out combat mission? Oh please...)
And as for a Fallout 1st-person??? HEY!!! Why not make Starcraft first person? Or how about make Quake into an RPG???
Notice how all these people who want RPG's turned into '1st person' never want a '1st person' game to be turned into an RPG??? The silence is deafening. I have not ONCE heard anyone who said: 'Hey! Let's make Quake into a really well thought-out CRPG kind of like Fallout or Arcanum!' I mean, imagine the 250 hours of gameplay as you complete quests for the strogg monster who lost his helmet and you have to retrieve it for him. Or how about the zombie who wants you to use your doctor skill on him and cure his zombie-ness??
Huh? Come on! Where are the calls for that? The only people who want 1st person spend all their day running around quake gibbing everyone and sending messages like 'hey kewl man!' 'I got you!' or 'Suk my rocket dude!'
These people obviously suffer from 'u'. (I hope that still works.)
DarkUnderlord
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Moo..... Moo.... I'm an Interplay Cow. (Ready to be milked with a Fallout style MMORPG with aliens!)