RE: A
Well, first off, a bigger computer or robot does not mean that there's a bigger brain running it. The trend at the moment is more than ever toward miniaturization...true, in Fallout we're using 50's kind of technology, but here we're talking about a dog that already has an adaptable response pattern and the english language, and that runs smoothly and with no major bugs. The thing is a freakin' miracle of technology, since it can deal with background radiation, rockets, plasma, and occasionally getting blasted by a minigun. The skynet robot is probably using the bigger space for armament, sensing equipment, and maybe for storage. An option for upgrading the robot would be cool, and maybe some kind of data transfer in specific quests to transfer new skills, like downloading a Big Weapons combat protocol. Of course, practically, the robot would have to have some kind of bracing built in, or else when it shot a rocket launcher it would probably immediately shoot back about 10 feet. Energy weapons seem a lot more sensible.
Cats serve two primary uses in our lives, and one of them more than the other...they provide companionship, and they eat rats. By the time Fallout 1 and 2 came out, it had been 160 years since a nuclear war had originated. Any cats that survived were either A)Hideously mutated in a non-benificial way, or B)Cooked and eaten. I mean, these people eat rats and human flesh. A cat certainly wouldn't have been passed up. Dogs could survive because they can be trained to guard possessions in a crime-ridden, anarchial era. The only way a cat prevents crime is if a burglar steps on it.
I definitely agree with the thing about more women...the only one you could get in Fallout 2 was that dumb cluck Miria, and she wasn't worth the slot she took up. Although, that brings up a point...I'd have liked to see the all male parties in Fallout 2 behaving in the way that most guys would in a group with no women around...hanging their guts out, drinking a few brewskis, and making rude, crude, and socially unacceptable remarks and noises. (Of course, some of these are optional) Of course, this could quickly have turned into a drunken roadtrip across the Southern US reminescent of Cheech and Chong, but that still would have been great to see at least once. Now, for female characters...I'd say just more NPC options in general. Keep the party size small, but have more choice, both evil and good NPCs. It seemed that in Fallout 2, the only NPCs you had were either apathetic (Skynet, K-9, Robodog, Vic) or Good (Sulik, Marcus, Cassedy). Gimme a evil, vicious, scheming ganster who wants to go on a killing rampage across the country if I want to go for that route.