Hello, fellow old school RPG amateurs
I'm working on a long-haul project and am starting to get the first concrete results. Being too hyped up not to share, I'm making a little anouncement !
I've started, about a year ago, to develop a *flexible* engine dedicated to top-down style games like RPGs and STRs, all of this in my free time, because I was so desperate about the current RPG situation...
The purpose of the engine is primarily to be the support of a moderately multiplayer Roleplaying game I will start to develop next year, taking a year off from my studies.
To give you the scope of the engine, I started developping it after being pissed off about how NeverWinter Nights - which we were making a mod for at the time -, was so unflexible and clunky to use. So the purpose is to give a similar environment, but not bound to D&D rules. In short : giving to RPG amateurs like you and me the tools to freely and flexibly design the worlds, stories and mechanics of their choice, in 3D, and with multiplayer support.
Currently the state and features are still completely experimental, but at least I got here, alone (with the help of some pretty neat open-source libraries)
<embed src="http://www.youtube.com/v/UNw-e3CakWo&hl=fr_FR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed>
The houses disappearing are part of a field of view mechanism that isn't intended to be applied to houses, but to moving entities. So that's just for testing purposes
The development roadmap looks more or less like this :
-Dialogue system
-Inventory component
-Basic combat system
-Network client/server
-Physics and collisions
-Basic toolset
Then the Opokonverob project will get started...
The engine will be closed-source for the duration of the Opokonverob project, but a couple of years after it will be released to the public domain.
Well, that's it for the moment
By the way, if you have suggestions of what features SHOULD be in an RPG developement suite, feel free to share... altough my personal list is already pretty complete :]
I'm working on a long-haul project and am starting to get the first concrete results. Being too hyped up not to share, I'm making a little anouncement !
I've started, about a year ago, to develop a *flexible* engine dedicated to top-down style games like RPGs and STRs, all of this in my free time, because I was so desperate about the current RPG situation...
The purpose of the engine is primarily to be the support of a moderately multiplayer Roleplaying game I will start to develop next year, taking a year off from my studies.
To give you the scope of the engine, I started developping it after being pissed off about how NeverWinter Nights - which we were making a mod for at the time -, was so unflexible and clunky to use. So the purpose is to give a similar environment, but not bound to D&D rules. In short : giving to RPG amateurs like you and me the tools to freely and flexibly design the worlds, stories and mechanics of their choice, in 3D, and with multiplayer support.
Currently the state and features are still completely experimental, but at least I got here, alone (with the help of some pretty neat open-source libraries)
<embed src="http://www.youtube.com/v/UNw-e3CakWo&hl=fr_FR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed>
The houses disappearing are part of a field of view mechanism that isn't intended to be applied to houses, but to moving entities. So that's just for testing purposes
The development roadmap looks more or less like this :
-Dialogue system
-Inventory component
-Basic combat system
-Network client/server
-Physics and collisions
-Basic toolset
Then the Opokonverob project will get started...
The engine will be closed-source for the duration of the Opokonverob project, but a couple of years after it will be released to the public domain.
Well, that's it for the moment
By the way, if you have suggestions of what features SHOULD be in an RPG developement suite, feel free to share... altough my personal list is already pretty complete :]