A Note On Ghouls - Feral v. Non-Feral (Long Read)

Jack Reynolds

First time out of the vault
Now, I'm sure this has been done to death, but I want to add something to it, and Search isn't bringing up any previous iterations on this point.

So here we go.

Ferality in ghouls is not a degree of ghoulification. It's a type. For convenience, I'm going to refer to non-feral ghoulification as Type 1, and Feral ghoulification as Type 2.

Let's start at the beginning -- and the beginning of ghouls was not the bombs dropping. We know this because of characters like Desmond Lockheart, who underwent ghoulification before the bombs fell. So what was the beginning?

The New Plague.

The New Plague, for those who aren't familiar, was a global pandemic of a retrovirus. Possibly (in the Fallout universe, almost certainly) a bioweapon which either escaped containment or which was deployed deliberately -- if the latter, the purpose seems clear: To ease resource depletion via deliberate depopulation.

In response to the New Plague, the U.S. Government used samples of it to begin engineering the Pan-Immunity Virion; a version of the New Plague recoded to attack the New Plague -- and everything else. The Pan-Immunity Virion would have been administered to U.S. military forces, as well as personnel associated with U.S. government facilities.

Now, the Pan-Immunity Virion had side effects. Its mutagenic properties manifested unexpected mutations. Seeing this, the U.S. government started... playing with it. Eventually, this resulted in the development of the Forced Evolutionary Virus.

However: Not all people who survived the New Plague did so via the Pan-Immunity Virion. Because the original virus was, itself, mutagenic, some who survived it did so because their own immune systems were mutated by the New Plague and took on mutagenic function.

So, Type 1: Naturally survived the New Plague via mutagenesis as a natural adaptation.

Type 2: Survived the New Plague due to the mutagenic effect of the Pan-Immunity Virion.

Then the bombs drop.

Type 1 New Plague survivors' immune systems adapt to fight off radiation poisoning. It... takes a few days, maybe a couple weeks. The radiation destroys the outer dermal layers, exterior cartilaginous tissues like nose and/or ears. But the subject survives, with minimal loss of external tissues and with all brain functions totally unaffected. Non-feral ghouls.

Type 2 New Plague survivors also adapt to radiation -- but... the adaptation is less rapid and less robust, because their immune systems aren't naturally mutagenic like those of Type 1 survivors. In Type 2s, the radiation damage is therefore more serious and more insidious. The brain is damaged; maybe not immediately, maybe it imparts a more devastating equivalent of Alzheimer's disease. Feral ghouls.

Now, here's the tricky part: In Type 2s, feralization can be rapid, or it can take decades or centuries of cumulative exposure to tip a Type 2 over the edge.

Evidence against Feralization being exclusively a matter of amount or rapidity of exposure:

1. Jason Bright. Jason Bright is so massively irradiated that he has become a Glowing One and actively emits radiation. And yet... he's not feral.
2. NCRA Private Kyle Edwards: Edwards was irradiated so heavily and so rapidly that he, along with the rest of his squad in Camp Searchlight, pretty nearly "insta-"ghoulified. Also not feral; moreover, we can contrast him against the rest of his squad, who did go feral with the same dose and rapidity of radiation exposure.

The Conclusion:

Feral vs Non-feral isn't a matter of time but of type.

Ancillary Notes:

With ferality being a matter of cumulative exposure, characters like Cooper Howard are perfectly plausible as future ferals. Howard spent a great deal of his 219 years isolated from radiation sources. He's also a military veteran of Operation: Anchorage, which means that he very plausibly received the Pan-Immunity Virion, though this does not preclude that he had already defeated the New Plague naturally.

Furthermore: Based on this theory, because we saw that Rose McLean went feral, it's a certainty that, with sufficient radiation exposure, Lucy McLean will go feral as well.
 
Now, I'm sure this has been done to death, but I want to add something to it, and Search isn't bringing up any previous iterations on this point.

So here we go.

Ferality in ghouls is not a degree of ghoulification. It's a type. For convenience, I'm going to refer to non-feral ghoulification as Type 1, and Feral ghoulification as Type 2.

Let's start at the beginning -- and the beginning of ghouls was not the bombs dropping. We know this because of characters like Desmond Lockheart, who underwent ghoulification before the bombs fell. So what was the beginning?

The New Plague.

The New Plague, for those who aren't familiar, was a global pandemic of a retrovirus. Possibly (in the Fallout universe, almost certainly) a bioweapon which either escaped containment or which was deployed deliberately -- if the latter, the purpose seems clear: To ease resource depletion via deliberate depopulation.

In response to the New Plague, the U.S. Government used samples of it to begin engineering the Pan-Immunity Virion; a version of the New Plague recoded to attack the New Plague -- and everything else. The Pan-Immunity Virion would have been administered to U.S. military forces, as well as personnel associated with U.S. government facilities.

Now, the Pan-Immunity Virion had side effects. Its mutagenic properties manifested unexpected mutations. Seeing this, the U.S. government started... playing with it. Eventually, this resulted in the development of the Forced Evolutionary Virus.

However: Not all people who survived the New Plague did so via the Pan-Immunity Virion. Because the original virus was, itself, mutagenic, some who survived it did so because their own immune systems were mutated by the New Plague and took on mutagenic function.

So, Type 1: Naturally survived the New Plague via mutagenesis as a natural adaptation.

Type 2: Survived the New Plague due to the mutagenic effect of the Pan-Immunity Virion.

Then the bombs drop.

Type 1 New Plague survivors' immune systems adapt to fight off radiation poisoning. It... takes a few days, maybe a couple weeks. The radiation destroys the outer dermal layers, exterior cartilaginous tissues like nose and/or ears. But the subject survives, with minimal loss of external tissues and with all brain functions totally unaffected. Non-feral ghouls.

Type 2 New Plague survivors also adapt to radiation -- but... the adaptation is less rapid and less robust, because their immune systems aren't naturally mutagenic like those of Type 1 survivors. In Type 2s, the radiation damage is therefore more serious and more insidious. The brain is damaged; maybe not immediately, maybe it imparts a more devastating equivalent of Alzheimer's disease. Feral ghouls.

Now, here's the tricky part: In Type 2s, feralization can be rapid, or it can take decades or centuries of cumulative exposure to tip a Type 2 over the edge.

Evidence against Feralization being exclusively a matter of amount or rapidity of exposure:

1. Jason Bright. Jason Bright is so massively irradiated that he has become a Glowing One and actively emits radiation. And yet... he's not feral.
2. NCRA Private Kyle Edwards: Edwards was irradiated so heavily and so rapidly that he, along with the rest of his squad in Camp Searchlight, pretty nearly "insta-"ghoulified. Also not feral; moreover, we can contrast him against the rest of his squad, who did go feral with the same dose and rapidity of radiation exposure.

The Conclusion:

Feral vs Non-feral isn't a matter of time but of type.

Ancillary Notes:

With ferality being a matter of cumulative exposure, characters like Cooper Howard are perfectly plausible as future ferals. Howard spent a great deal of his 219 years isolated from radiation sources. He's also a military veteran of Operation: Anchorage, which means that he very plausibly received the Pan-Immunity Virion, though this does not preclude that he had already defeated the New Plague naturally.

Furthermore: Based on this theory, because we saw that Rose McLean went feral, it's a certainty that, with sufficient radiation exposure, Lucy McLean will go feral as well.
Lucy is gonna be a feral human being?

Idk what you mean by this, are you saying that it's like Planet of the Apes ferality?
 
It's just easier to declassify all Bethesda trash as noncanon and I don't have to worry about the "feral" lore issue. Just gotta get a mod for FNV that makes its ferals slow moving and I can headcanon them away as Mindless Ones.

But hey, have fun trying to untangle Bethesda lore!
 
It's just easier to declassify all Bethesda trash as noncanon and I don't have to worry about the "feral" lore issue. Just gotta get a mod for FNV that makes its ferals slow moving and I can headcanon them away as Mindless Ones.

But hey, have fun trying to untangle Bethesda lore!
I'm a writer; I like untangling lore f***ups. :D
 
Right on then. ;)

Here's a potential little curveball then: Moira, instant ghoulification.
That's not really a curveball so much as it is further supporting evidence that ghoulification isn't based on the amount or rapidity of exposure. It puts her in the same "club" as Private Kyle Edwards in Searchlight. We can deduce from the example of Moira that she had no military- or government-affiliated ancestors who would've received the Pan-Immunity Virion. Her ancestors beat the New Plague without pharmaceutical intervention.

We can further infer this: Enclave personnel are just as likely as any other wastelanders to ghoulify and, furthermore, eventually go feral. Why? Because they're descended from government personnel, who would have received the Pan-Immunity Virion.

One more inference, while I'm here: The Vault Dweller, The Chosen One, the Lone Wanderer, and The Courier are all genetic anomalies with no anti- New Plague Immunity at all. How do we know? Because radiation exposure can and will kill the player character instead of ghoulify them.
 
One more inference, while I'm here: The Vault Dweller, The Chosen One, the Lone Wanderer, and The Courier are all genetic anomalies with no anti- New Plague Immunity at all. How do we know? Because radiation exposure can and will kill the player character instead of ghoulify them.
There are perks that are 'kind of' ghoulification on a very tiny level. Like a micro mutation rather than a macro mutation.
 
There are perks that are 'kind of' ghoulification on a very tiny level. Like a micro mutation rather than a macro mutation.
That's true, fair point; although I forget which in my game are vanilla and which are mod-added, such as:

Atomic!, Radiation Renegade, Rad Resistance, Rad Absorption, and more. Some of those, I suspect, are from Sweet 6 Shooter's Perks Overhaul.

But it takes mods to undergo full ghoulification. (Yep, "there's a mod for that!") So I suppose I can adjust that last inference. :)
 
I'm not so sure gameplay mechanics should be treated like this in regards to figuring out how the logic of a universe works.

 
To my recollection, the Pan Immunity Virion never made it far enough in development to be administered to anyone but lab animals. They didn’t start testing on humans until after the military had commandeered the project, at which point it was no longer about protecting the populace from biological attack.
 
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