a simple mod idea: no run if SNEAK skill is on

kohan69

First time out of the vault
hello, i am having the pleasure of playing fallout1

i have always run set to on, but when i try to sneak, i have to hit 1, then hold shift, click goto location, let GO of shift, and for the next move, hold shift down again and click goto sneak location

is it possible to force walk only or turn off autorun off when sneak is enabled?

if done on the low-level coding, im guessing this involved just 2 memory addresses

anyone? :shock:
 
Roni said:
That would make "Silent Running" perk meaningless, wouldn't it?

Not really, since such a mod wouldn't allow you to run while in sneak mode (If I understand the OP correctly) but will force your character to walk while in sneak mode in case you have autorun on.

If you mean it would prevent the character from running even if it has the silent running perk on, then I guess the mod could take that into account and make the perk an exception.
 
Zoinker said:
Roni said:
That would make "Silent Running" perk meaningless, wouldn't it?

Not really, since such a mod wouldn't allow you to run while in sneak mode (If I understand the OP correctly) but will force your character to walk while in sneak mode in case you have autorun on.

If you mean it would prevent the character from running even if it has the silent running perk on, then I guess the mod could take that into account and make the perk an exception.

Exactly! :clap:


Maybe if this 'mod' was made into a separate launcher 'trainer' exe to change the mem addresses, the player would just not launch fallout through it after he got the Silent Running perk

so, it would be something like:

Code:
perckcheck
If 
always run=1 AND silent running perk=0
then

    if
    sneak toggle=on

    always run=off    /* same as force-walk */
    end if
goto perkcheck
end if


I dont know my assembly/memory address mapping good enough to do this myself, but I tried crap likw artmoney and cheatengine with no success.
 
Well that kinda is the point of AutoRun. It's like capslock for running: if you want to walk while AutoRun is on, you have to do so explicitly, and vice versa.

There's no real reason Sneak should override AutoRun. If I have Silent Running, I want AutoRun to be respected. If I don't, I'll either switch AutoRun off or make sure I always shift-click.

Sure, you can accidentally stop sneaking if AutoRun is on and you mis-click, but then you shouldn't be using AutoRun in the first place.

Making running altogether impossible while sneaking without Silent Running would be too inhibiting as well: what if I need to GTFO and am in sneak mode? It'd be tedious to have to leave sneak mode first if I already have AutoRun on.
 
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