A suggestion - the issue of saving during combat

SorgFall

Still Mildly Glowing
I have a suggestion.

In order to solve the buggyness of saving mid-combat - I'd really support removing that option from the game completely! E.g. while you try to save the game, a popup appears saying "you cannot save during combat!"

It would not be odd in any way because I think I've seen quite a number of other games that have that option removed (maybe because of similar reasons)?

I wanted to post this over at killap's F2 bug thread, but I thought it was perhaps a better idea to open up a totally new thread and hear out the opinion of others.

I myself seldom use saving during combat (as of late never) and essentially it feels in a way like cheating, especially when saving-reloading mid-combat in the aims of achieving the best possible outcome (which in a sense ruins the game). On one hand, the buggyness that potentially comes out of it is in my viewpoint a sorts of punishment for trying to outplay what appears to never have been a part of the idea and gameplay of Fallout.
Perhaps removing the option could be a workaround for solving those bugs?
 
sfall already offers this option, along with a compromise option of preventing saving at any point other than at the start of the PC's turn prior to spending any AP. Read up in RP thread to see the whining that ensued when it was suggested that the full thing be enabled by default. Even the lesser option still causes people to complain. :p

iirc, I also added some script functions to enable/disable saving. Or at least I intended to; can't remember if I actually got around to it... So saving could still be disabled for any particularly problematic fights, without being disabled globally. Despite all the noise about it, saving in combat when there are no scripts involved and no-one is doing anything weird is generally fairly safe.

But if we're going to suggest ideas to babysit players who are too stupid to protect themselves, my suggestion would be forcing them to save in multiple slots. The number of people who save in a single slot and then complain when it gets corrupted and they have no earlier save to go back to always surprises me.
 
Doesn't have much to do with saving in combat now, but .... I would like it a lot if quicksave would be... quicker. If I remember correct, you always have to chose the quicksave slot first, before quicksave actually saves quick... I wouldn't mind if the quicksave function would automatically use the first slot, if this one is already used, tries the second slot, if this one is already used, tries the third, and so on. And maybe if you hit save slot x, it would start to overwrite the first again if possible.

Though, it probably would cause a mess as well and people wouldn't know which save is their latest. :>

Alternative: let quicksave automatically cycle through the first 3 slots.
 
Timeslip said:
sfall already offers this option, along with a compromise option of preventing saving at any point other than at the start of the PC's turn prior to spending any AP. Read up in RP thread to see the whining that ensued when it was suggested that the full thing be enabled by default. Even the lesser option still causes people to complain. :p

iirc, I also added some script functions to enable/disable saving. Or at least I intended to; can't remember if I actually got around to it... So saving could still be disabled for any particularly problematic fights, without being disabled globally. Despite all the noise about it, saving in combat when there are no scripts involved and no-one is doing anything weird is generally fairly safe.

But if we're going to suggest ideas to babysit players who are too stupid to protect themselves, my suggestion would be forcing them to save in multiple slots. The number of people who save in a single slot and then complain when it gets corrupted and they have no earlier save to go back to always surprises me.

I am usually not a fight-type character, so most of my fights have scripts. :mrgreen:

But the bigger problem is that sometimes you won't even definitely find out that something was broken immediately, and perhaps even never. Saving in multiple slots in my opinion is not a solution, but rather not saving at all...
 
It makes me laugh that I've been playing this game on and off for all these years, and the idea of saving during combat never even crossed my mind. I didn't even know it was possible.
 
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