A take on pacing (Leveling-wise)

Discussion in 'Fallout 3 and New Vegas Modding' started by pewbeng, Nov 4, 2008.

  1. pewbeng

    pewbeng First time out of the vault

    15
    Sep 23, 2008
    Hey there...

    So. I find the pace disgusting.

    You hit Level 20 way too early, which causes a lack of motivation. My take on the issue (and I apologize in advance for not offering more than the idea due to lack of knowledge):



    *Make it 40 levels.
    *You get half the skill points per level. (Thus the same amount overall and not fucking up the imaginary balancing conspired by the evil overlords from Maryland)
    *Every second level you get a Perk. Every fourth level the next tier of Perks is available.
    The amount of XP you need until level 20 could be kept, to proceed further clever calculations from our beloved modding cyborgs would be needed.



    It felt so utterly wrong to hit level 20 on a regular runthrough (Didn't even do much exploring, off quests). IMO, the max. level should act as a carrot on a stick.



    kthxluv
     
  2. slxiii

    slxiii First time out of the vault

    24
    Nov 3, 2008
    that sounds alot better

    though instead of half the skill points, id like to see the skill cap increased, maybe to 200?

    and it would be nice to do more damage based on the increase, perhaps 200 small guns should do 150% damage of 100 small guns?
     
  3. überfarfar

    überfarfar First time out of the vault

    3
    Nov 2, 2008
    Indeed.

    The list I have for the leveling system is basically (in ideas so far).

    Level cap:
    This should be a lot higher, 40 is a good starting point but that might not be enough, 50-100 I could see fit.

    Perk/Trait/Skill point system:

    The perks should be moved to every x levels depending on how far we put level cap and where we could put the different perk "tiers". Perks could perhaps be made into Perks/traits since the simplified system of just perks just doesn't work well. A lot of the perks could use an adjustment on the skill/attribute requirement.

    Skillpoints and Attributes:

    Skillpoints should be raised to 200-300"%" and if possible have an added cost of 2-5 points per % after 50/100/150/200 (and less each "stage" for tag skills, making tag skills much more special) but of course not be 200% at 200 compared to 100, 150% of 100 perhaps like Slxiii said or to make it more fair have the current 100 at 75% of that. This could help make it feel more like you actually have to be "tagged" in a skill for it to get great and it would make characters more in one direction. The attribute system should have a limit of 10 for your own picks but perhaps 12-ish for the extra bonuses from cloth (might be hard to implement).

    I myself played my last playthrough by only doing the necessary main quests and staying inside the city core doing almost everything there and got to 20, with some stuff left to do, just in the city core - not a very big part of the map, even if quite a big part of stuff there.
     
  4. Jahnri

    Jahnri First time out of the vault

    57
    Nov 3, 2008
    Agreed! The game is to fast! I was level 3 before I even got to megaton! I remember in f2 leveling was much slower and much more motivational as someone put it. I HOPE HOPE HOPE someone mods this into the game soon!
     
  5. Roflcore

    Roflcore Mildly Dipped

    579
    Nov 2, 2008
    Right now im playing with the "Better Pacing Mod" and "XP Increaser". I recommend both. At the moment its impossible to change deep stuff, but with those to mods leveling is a low slower thus making skillpoints and attributs far more important (since if you lack something you can't just simply go out in the wastelands, kill 20 dudes and then level up)

    links and describition can be found here:
    http://www.nma-fallout.com/forum/viewtopic.php?t=46192