The Abaddon project has been updated with an important bit of info, here it is:<blockquote>Basically I have come to the conclusion that the isometric engine was too buggy and primitive in this era of 3D bells and whistles, and although I am still going to use the isometric viewpoint and interaction of my favourite RPGs I should really be doing it in 3D.
So I dusted off my Torque engine, something I purchased a while ago, and dove into it again. Surprisingly, this time I was able to make a lot more sense of the whole thing (probably because of all the 3D work I have been doing recently).
So to make a long story short Abaddon 3D is born (although it will still be called Abaddon: Fallen Angel, the iso verison will now be called Abaddon iso)</blockquote>Torque is the acclaimed 3D engine, it's also used by the Bourgeoisie project.
Link: Abaddon: Fallen Angel
So I dusted off my Torque engine, something I purchased a while ago, and dove into it again. Surprisingly, this time I was able to make a lot more sense of the whole thing (probably because of all the 3D work I have been doing recently).
So to make a long story short Abaddon 3D is born (although it will still be called Abaddon: Fallen Angel, the iso verison will now be called Abaddon iso)</blockquote>Torque is the acclaimed 3D engine, it's also used by the Bourgeoisie project.
Link: Abaddon: Fallen Angel