>You
>should be able to beat
>the game using negotiation, but
>because of the setting for
>fallout, combat is absolutly inevitable,
>making all noncombat skills only
>effect in scripted sequences, and
>that's just a waste.
Funny, as Doyle has already brought it up, you can go through Fallout without killing anyone. Pretty much the same for Fallout 2, with some exceptions. Perhaps you didn't gear your character right for a diplomat/science/thief possibility. Were you in fact, looking for combat or tried hard enough to avoid it? It's quite possible.
>You
>guys didn't even bother to
>think about weapon targeting, you
>just saw "Psionics" and instinctively
>defended your game's independence. Well,
>at least you guys believe
>in something so much.
That's already done. Target the arms.
>I knew this was going to
>happen, everybody so defensive about
>only using real weapons because
>Fallout is not like those
>"other" RPGs. Fine, I'll guess
>I'll go buy Baldure's Gate
>or something,
Not 'real weapons', but instead weapons that fit into the setting. Like generic gun names instead of specifics.
Heh, and you want to erroniously complain about Fallout not having the ability to peacefully get through situations? Baldur's Gate is completely hack and slash, with a thin veneer of a story laid over it. The first was nauseating, and the second was marginally better but still wasn't to the depth of Fallout, Fallout 2, nor Arcanum. Your bitch about combat in Fallout being "absolutly inevitable" holds even a 10000% for Baldur's Gate, any of them. The whole game is combat, same with every Infinity Engine to date, even with Planescape: Torment.