Ability to target weapons/Psionic Powers

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To add a strategic element, why not have the ability to shoot your enemy's gun so he can't use it, like give guns a dexterity rating like in most RPGs. Take the XL70E3, it's supposed to be indestructable, why would that matter? You only have a 1 in a 20 chance of getting a critical failure, much less a failure where the weapons is destroyed. I would like to se Psionic powers in this game, it would result from having a certain intelligence and science skill. Maybe because I've always like the protoss and always played the OSI in System Shock 2, but Psionic powers just seem cool.
 
Wait... what happened... I know! A wizard did it!

As William Shatner:

My... God... Spock... the... radiation... of the Wasteland has... Mutated my brain!

Oooh! Oooh! I know! I just got back from watching Crossfire (very good movie for those of you who haven't seen it), and it gave me an idea! I want my character in Fallout 3 to have pyrokenetic powers! I also want to be able to shoot lightning from my fingers like the Emperor, and choke people across the room like Darth Vader! You know what, it just works so well in Final Fantasy VI, I'll go ahead and say it: I want my character to be able to cast Ultima! I want all my NPCs to be able to cast it too! And Ancient from SD3 too! And I want to be able to control all the sattelite weapons that must still be in orbit like Largo in Bubblegum Crisis #6!

Sorry, got carried away. The fact is, your asking for magic. Psionics (and magic) have a place in RPGs, just not in Fallout. That's the point.

"Wouldn't It Be Nice If Everyone Would Just Die?"
 
RE: Wait... what happened... I know! A wizard did it!

Well, it does exist...just have it as a minor element and not as widespread. Should be a rare thing, and not in the control of the player or it makes things really cheesy.

And sure as hell don't have it done like the Beastlords...that was just plain idiotic...
 
RE: Wait... what happened... I know! A wizard did it!

Say what ? You mean you (sorta) think this is (somewhat) of a good idea ?

In my opinion there just isn't any room for this in fallout. It's like that wolverine implant shit. It's completely off the wall. Have you ever heard about anything even somewhat similar IRL ? If you want to use something like this, use pheromone control. Thats way funnier.

Or I completely missed the point of the post.
 
RE: Wait... what happened... I know! A wizard did it!

As in, the *slight* ability of some like the Master, I think.

Otherwise, it doesn't belong.
 
I knew this was going to happen, everybody so defensive about only using real weapons because Fallout is not like those "other" RPGs. Fine, I'll guess I'll go buy Baldure's Gate or something, forget the Psionics, I thought it was cool, but I guess people with science skills will just have to use the save/reload trick to beat the game. You should be able to beat the game using negotiation, but because of the setting for fallout, combat is absolutly inevitable, making all noncombat skills only effect in scripted sequences, and that's just a waste. You guys didn't even bother to think about weapon targeting, you just saw "Psionics" and instinctively defended your game's independence. Well, at least you guys believe in something so much.
 
That's just not true. You can get all the way through the original Fallout without killing anyone, even to the point of convincing the Master to commit suicide, and most quests have solutions that don't require any combat. As for the other skills, I can't think of any scripted events that require the use of skills, with the possible exception of that intelligent scorpion in Broken Hills (I think that was stat based rather than skill based, though).
 
>You
>should be able to beat
>the game using negotiation, but
>because of the setting for
>fallout, combat is absolutly inevitable,
>making all noncombat skills only
>effect in scripted sequences, and
>that's just a waste.

Funny, as Doyle has already brought it up, you can go through Fallout without killing anyone. Pretty much the same for Fallout 2, with some exceptions. Perhaps you didn't gear your character right for a diplomat/science/thief possibility. Were you in fact, looking for combat or tried hard enough to avoid it? It's quite possible.

>You
>guys didn't even bother to
>think about weapon targeting, you
>just saw "Psionics" and instinctively
>defended your game's independence. Well,
>at least you guys believe
>in something so much.

That's already done. Target the arms.

>I knew this was going to
>happen, everybody so defensive about
>only using real weapons because
>Fallout is not like those
>"other" RPGs. Fine, I'll guess
>I'll go buy Baldure's Gate
>or something,

Not 'real weapons', but instead weapons that fit into the setting. Like generic gun names instead of specifics.

Heh, and you want to erroniously complain about Fallout not having the ability to peacefully get through situations? Baldur's Gate is completely hack and slash, with a thin veneer of a story laid over it. The first was nauseating, and the second was marginally better but still wasn't to the depth of Fallout, Fallout 2, nor Arcanum. Your bitch about combat in Fallout being "absolutly inevitable" holds even a 10000% for Baldur's Gate, any of them. The whole game is combat, same with every Infinity Engine to date, even with Planescape: Torment.
 
[font size=1" color="#FF0000]LAST EDITED ON Nov-06-01 AT 02:57AM (GMT)[p]Okay, okay, fine, I'll shut up, but I didn't say that I didn't like fighting, I wouldn't have gotten this game if that were so, it's just that I've never really been in many situations where I needed science skill, only in the SAD for the cybernetic brain. I just think that the science and repair skills should have more use, hence weapon repair. And by scripted sequences I mean like sequences where you lockpick a door or steal something, you can't do that in random encounters now can you? I'll try to be more clear next time. So just forget the psionics. And I know about targeting the arms, it's just that you can heal the arms with the doctor skill but you can't fix a broken or destroyed weapon, then again, most enemies you encounter don't survive to have their weapons fixed, and it'd be pretty stupid to destroy a weapon to stop the enemy when you could cripple their arms, so targeting the weapons would only be effective if Fallout 3 were a MMORPG or something of the sort where you can't survive and you just want to be a pest and destroy the weapon of an another player so his killing power is reduced. And whats this about me bitching? I don't know who or what has made you so irritable. I've read some of your posts before and...
 
[font size=1" color="#FF0000]LAST EDITED ON Nov-06-01 AT 04:18AM (GMT)[p]...and I'll warn you to not bring up a Fallout Online game again.

If I seem gruff, it's because of a while of reading ideas that haven't had a lot of thought put behind them, nor perhaps a thought of how it would not fit into Fallout at all. Namely a MMORPG would not resemble Fallout whatsoever, much like how UO doesn't resemble Ultima at all.

I don't really mean to be that gruff, sometimes it does come across as such. Othertimes, my patience does wear thin, notably at those who pipe-dream with no evident experience nor care behind games - most of those are people wating 'Fallout-flavored' games, like a FPS (like X-Com: Enforcer, a totally crap game) and a MMORPG despite it never would resemble a wasteland, and Fallout would have to be raped completely before even the concept could take place.
 
This is weird, I always knew that funky posts were going to come up on the FO3 board, but Psionic powers, deliberatly destroying salvagable equipment, and Fallout Online... next people are going to start asking for a Fallout FPS, despite the blatent warning...

*Picks up supply of cold medication, hands Rosh rubber chicken*

Once more into the breach, dear friend, may your rubber chicken cleave swiftly, may my NyQuil devastate worlds...

"Wouldn't It Be Nice If Everyone Would Just Die?"
 
well maybe the repair skill would be more useful if weapons had duribility or if critical faliures in a weapon needed to be repaired

example: you critically missed weapon jammed
repair weapon: unjam ;)
 
[font size=1" color="#FF0000]LAST EDITED ON Nov-09-01 AT 11:22PM (GMT)[p][font size=1" color="#FF0000]LAST EDITED ON Nov-09-01 AT 11:19 PM (GMT)

Fallout Online was NOT a suggestion! I told you guys, forget the Psionics! And sabatoge would be an integral part of taking the dark side in Fallout if it were online. Again, not a suggestion, just a justification if there was to be weapon sabotage, so I'll stop mentioning the afore mentioned. Step away from the ban button because I have not heard of the massive dislike of the subject.
 
*puts the plastic cover back on the big red ban button* whew, cant we all just get along?
 
Damn it, if that stupid crackhead in the White House can have his hand on a big red button, why can't I? It's not like mine would make a difference in the world, unlike his...

*Gets mental picture of Oval Office*

Now Georgie, what did we tell you about the big shiny button?

Aw, but Dick, it's so big and shiny, can't I push it once?

No, George, you can't push the button.

Aww.....

"Wouldn't It Be Nice If Everyone Would Just Die?"
 
Mmm, true. No worries, and it's just fine, wasn't going to ban you anyways. Sometimes, when people blatantly bring it up despite the warning outside...*sigh*...otherwise, if it's mentioned in passing, not a problem. I generally don't like the topic because I've almost completed an article upon it, and it would not be anything like Fallout.

So, no worries and it's okay.
 
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