I have really been mesmerized by fallout ,at this point that ispent some nights playing until 3.am
The two fallouts are good gamesI prefer the first for the amotsphere and the seconfd for the interactivity,a third fallout using the qualities of his two brothers would have been perfect.
The only think that made me angry when i was playing was the ending systemsnat rhis point that i used waltkthrough to avoid bad disappointments.
When i play rpg i always try to get best ends,oddly enough,i dont,i feel guilty(i know this is only a game).
Thanks to kill apps patch i got ALL the best ends ,even for gecko.
The only thing i did not do was saving Chip's rate and exploring epa(this are did not attract me).
I was wondering if it would be hard to improve some elements for fallout 1 and 2 endings.
For fallout 2 i think to Deathclaws of vault13 ending.If u retrunr the vault without having killed someone of Enclave,they get slaughtered.
So i thought to the following idea:why not making a questi involving the player to save vault 13.
Here are a few ideas:The leader's instinct allow him to feel the attack of enclave and he asks your help to fight them
Or :chatting with the human who hates deathclaws(have forgotten his name),you learn that he gave enclave informations using the computers of vault 13).
Thus you warn the deathclaw leader and helps for the fight.
Or if u have a high speech ability you can go Navarro,say u have informations about vault 13 and makes him believe that there is a terrible virusin the vault.
Thus the attack is cancelled.
About fallout 1 i think about the Hubending.There was an ending saying:Thanks to Harold wisdom,ghouls and human lived in peace.
I wonder if there is a way to unlock this end because i think that hub ending is silly:if your return there after day 140 they all die,but if you end the game in 141 days without returning there,you dont have ends for the hub
It would aso be good to have a logical ending for the apocalypse resistants,i know you only have 90 days to avoid the bad ending without having a good ending(you just have no ending at all).
Saving the disciples in 90 days suppose you right go to the master and defeat him finding a good weapon or using the disk to talk about mutants sterility(it means you go to the rayon quickly,then to the steel brother hood and then church.
So i thought it ccould be interesting reither to unlock good endings if they are hidden somewhere (correcting scripts)either to create short endings with screens of the hub and of thesanctuary and a few lines oof story.
However someone told me it is harder to make mods on fallout than on fallout 2.
I think that correcting fallout endingdss would really be wonderful as the bugs endings are one of its greates flaws
The two fallouts are good gamesI prefer the first for the amotsphere and the seconfd for the interactivity,a third fallout using the qualities of his two brothers would have been perfect.
The only think that made me angry when i was playing was the ending systemsnat rhis point that i used waltkthrough to avoid bad disappointments.
When i play rpg i always try to get best ends,oddly enough,i dont,i feel guilty(i know this is only a game).
Thanks to kill apps patch i got ALL the best ends ,even for gecko.
The only thing i did not do was saving Chip's rate and exploring epa(this are did not attract me).
I was wondering if it would be hard to improve some elements for fallout 1 and 2 endings.
For fallout 2 i think to Deathclaws of vault13 ending.If u retrunr the vault without having killed someone of Enclave,they get slaughtered.
So i thought to the following idea:why not making a questi involving the player to save vault 13.
Here are a few ideas:The leader's instinct allow him to feel the attack of enclave and he asks your help to fight them
Or :chatting with the human who hates deathclaws(have forgotten his name),you learn that he gave enclave informations using the computers of vault 13).
Thus you warn the deathclaw leader and helps for the fight.
Or if u have a high speech ability you can go Navarro,say u have informations about vault 13 and makes him believe that there is a terrible virusin the vault.
Thus the attack is cancelled.
About fallout 1 i think about the Hubending.There was an ending saying:Thanks to Harold wisdom,ghouls and human lived in peace.
I wonder if there is a way to unlock this end because i think that hub ending is silly:if your return there after day 140 they all die,but if you end the game in 141 days without returning there,you dont have ends for the hub
It would aso be good to have a logical ending for the apocalypse resistants,i know you only have 90 days to avoid the bad ending without having a good ending(you just have no ending at all).
Saving the disciples in 90 days suppose you right go to the master and defeat him finding a good weapon or using the disk to talk about mutants sterility(it means you go to the rayon quickly,then to the steel brother hood and then church.
So i thought it ccould be interesting reither to unlock good endings if they are hidden somewhere (correcting scripts)either to create short endings with screens of the hub and of thesanctuary and a few lines oof story.
However someone told me it is harder to make mods on fallout than on fallout 2.
I think that correcting fallout endingdss would really be wonderful as the bugs endings are one of its greates flaws