About melee fighting

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Guest

Guest
I'm sorry if there has been threads about this, so don't flame me.

Well, I'd like to see better melee and hand to hand fighting in Fallout 3. I think it should be better balanced compared to long range arms. It's not too hard now, but hardly no-one tries melee character the first time they play, do they? I've been thinking about the ability to disarm opponents.

Think of a die-hard hand to hand ninja character. It would really make it more appealing, if they had the ability to kick or punch the opponents weapon away. You wait for that punk wearing power armor behind a corner, and when he comes to range you kick his gauss pistol away and finish him quickly. Think about it.
 
Heh. I've been thinking about stuff like that too, 'cause fighting in f2 is weird. Think of it : two people decide they don't like eachother and start fighting. Nothing strange there, but in f1 & 2 they just stand in front of eachother and keep fireing their guns until one of them runs out of ammo or someone dies. I think you should be able to shoot better at large distances and be able to duck behind something. And the AI shouldn't keep walking towards you until he can smell your breath.
 
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