el_jefe_of_ny
Still Mildly Glowing
I noticed how a 10 agility character with hardened Power armour gets hit 95% of the time by most monsters in the game. The reason is that HTH characters are 0 spaces away from the target.
I am now going through fallout2. I have leather armour and AC 9. My girl gets hit all the time by rats, and anything above a rat hits it almost all of the time. The DR and dr% neutralize things.
So, I can see why the special hth skill where it increase AC between rounds is needed. With the best regular stats and armour, you get hit non-stop being 0 spaces away from enemies. I imagine you might get a few misses here and there if you have the new skill (which I dont have yet).
So, I suggest traits like Jinxed and Kamikazee. I played a low perception, (4), character who destroyed in fallout1. The sequence is "only good for the first round" mantra on these forums is steers people wrong. Well, for hth types, you kill the main monster in the first round to win. If you can kill one monster in a group before taking any damage, you normally win. If you dont, you probably will take a lot of damage. You should have 6 endurance and maybe Lifegiver. Those are needed to give you 20 or so more hps for losing the first round of fighting.
Also, sneak and pulling work great in Fallout1. I havent needed to pull in F2 yet as nothing is that dangerous with Sulik and Vic supporting. But, even if you get caught sneaking, it is a great way to pull just one monster out. If somehow you could get a free round in, either after the monsters opening round getting a 2nd one, or right away, you could kill monsters much quicker.
It is true that even for Fast shot/Mellee in Fallout1, the free movement perk is better than 1 AP. I can engage combat by tossing a grenade and duck around a corner much easier. Then I wait for all the monsters to get in the 0-3 range and well, decimate them as they are forced to go around corners. Good use for grenades. You can be pretty awful at tossing them, but they wake up 1-2 front guys to run after you.
Just some thoughts! can't wait to see how the between-turn AC bonus for HTH works out. I might even get dodger and try to stack to make AC workable.
Another thought is Sex Appeal. I made two characters with 8 charisma both female. One is a Sex Appeal other is not. The Sex Appeal one makes a lot more money hooking, getting better prices and well, just has more cash. It does a nice job in the beginning levels so far compared to not having it.
Another thought is Stealing. I made one with, the other without. Stealing makes my gal wealthy. I wouldnt worry about it so much if one was HTH/Melee as you dont need ammo or upgraded weaponry ever. (the power cells in Fallout1 were cheap and so endgame I never had to purchase any). I think Stealing is really worth a Tag for....
Fast Shot in F2. Yes, you use like 1.5x more bullets to kill things or even 2x. Those cost a lot and slow down your ability to purchase Radaway, Stimpacks, the best armour sold, and extra ammo, things that mean you have to do a lot more planning before venturing. Stealing has given me a huge chunk of spare change.
Conclusion: Stealing and being a Whore are awesome.
I think the makers of Fallout2 dated girls from Long Island. Heck, it works for them.
Having fun playing the game It has been since the 1990's since I played either.
I am now going through fallout2. I have leather armour and AC 9. My girl gets hit all the time by rats, and anything above a rat hits it almost all of the time. The DR and dr% neutralize things.
So, I can see why the special hth skill where it increase AC between rounds is needed. With the best regular stats and armour, you get hit non-stop being 0 spaces away from enemies. I imagine you might get a few misses here and there if you have the new skill (which I dont have yet).
So, I suggest traits like Jinxed and Kamikazee. I played a low perception, (4), character who destroyed in fallout1. The sequence is "only good for the first round" mantra on these forums is steers people wrong. Well, for hth types, you kill the main monster in the first round to win. If you can kill one monster in a group before taking any damage, you normally win. If you dont, you probably will take a lot of damage. You should have 6 endurance and maybe Lifegiver. Those are needed to give you 20 or so more hps for losing the first round of fighting.
Also, sneak and pulling work great in Fallout1. I havent needed to pull in F2 yet as nothing is that dangerous with Sulik and Vic supporting. But, even if you get caught sneaking, it is a great way to pull just one monster out. If somehow you could get a free round in, either after the monsters opening round getting a 2nd one, or right away, you could kill monsters much quicker.
It is true that even for Fast shot/Mellee in Fallout1, the free movement perk is better than 1 AP. I can engage combat by tossing a grenade and duck around a corner much easier. Then I wait for all the monsters to get in the 0-3 range and well, decimate them as they are forced to go around corners. Good use for grenades. You can be pretty awful at tossing them, but they wake up 1-2 front guys to run after you.
Just some thoughts! can't wait to see how the between-turn AC bonus for HTH works out. I might even get dodger and try to stack to make AC workable.
Another thought is Sex Appeal. I made two characters with 8 charisma both female. One is a Sex Appeal other is not. The Sex Appeal one makes a lot more money hooking, getting better prices and well, just has more cash. It does a nice job in the beginning levels so far compared to not having it.
Another thought is Stealing. I made one with, the other without. Stealing makes my gal wealthy. I wouldnt worry about it so much if one was HTH/Melee as you dont need ammo or upgraded weaponry ever. (the power cells in Fallout1 were cheap and so endgame I never had to purchase any). I think Stealing is really worth a Tag for....
Fast Shot in F2. Yes, you use like 1.5x more bullets to kill things or even 2x. Those cost a lot and slow down your ability to purchase Radaway, Stimpacks, the best armour sold, and extra ammo, things that mean you have to do a lot more planning before venturing. Stealing has given me a huge chunk of spare change.
Conclusion: Stealing and being a Whore are awesome.
I think the makers of Fallout2 dated girls from Long Island. Heck, it works for them.
Having fun playing the game It has been since the 1990's since I played either.