Like someone once said: I dont know why the hell it thought 10 Behemoths enough to kill my squad... In the end game, when we became all-powerful, I think a little bit of challenge is in order
Hokay, like the tittle said, I want to make random encounter with SEVERAL Behemoths, preferable 3 Beh, 5-8 Humanorobs. And this encounter should appear when we are fairly highleveled.
The Questions in term of 3 aspect of a battle:
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1. Loots (in order to recoup the loss in ammo, medical supplies and tool kits to repair your tank if possible)
1.1 Behemoth should be modified to give more ammo in loot (change the non lootable range option). BUT, how many lootable ammo so that the balance wont be upset? I hate to think of after 3 battle I got enough 50 cal to equipped 3-5 Browning (Making the end battle too easy, I think?)
1.2 Tool kits and meds stashed in their bodies.... Is that acceptable? I mean, come on, robot have no need of meds. But I failed to think of another place to hold
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2. Challenge (So that your group can have fun assaulting those big mutha)
2.1 Can we make those Behs spaced out abit? I hope to make each Behemoths appear a bit far from each other, with some humanoids accompany it. If 3 Behemoths appear in one place, I am not sure 6 gunman can take down them all without suffering heavy casualties. And how can we put trigger or whatever to make that?
2.2 How many minions (heavy robot) to escort those Behemoths? They must be a reasonable, logical number , but also not to much to affect the battle strongly ( I mean 15 humanoids swarmed me under cover fire from 3 Behemoths is not funny :terminator: ; but 3 big mutha with no escort is not funny either )
2.3 When should we meet them? When we are level 17? 24?
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3. Experience
3.1 Keep the number of EXP the same as usual or upped it a bit? and how much?
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I am looking forward to the response.
Hokay, like the tittle said, I want to make random encounter with SEVERAL Behemoths, preferable 3 Beh, 5-8 Humanorobs. And this encounter should appear when we are fairly highleveled.
The Questions in term of 3 aspect of a battle:
------
1. Loots (in order to recoup the loss in ammo, medical supplies and tool kits to repair your tank if possible)
1.1 Behemoth should be modified to give more ammo in loot (change the non lootable range option). BUT, how many lootable ammo so that the balance wont be upset? I hate to think of after 3 battle I got enough 50 cal to equipped 3-5 Browning (Making the end battle too easy, I think?)
1.2 Tool kits and meds stashed in their bodies.... Is that acceptable? I mean, come on, robot have no need of meds. But I failed to think of another place to hold
-------
2. Challenge (So that your group can have fun assaulting those big mutha)
2.1 Can we make those Behs spaced out abit? I hope to make each Behemoths appear a bit far from each other, with some humanoids accompany it. If 3 Behemoths appear in one place, I am not sure 6 gunman can take down them all without suffering heavy casualties. And how can we put trigger or whatever to make that?
2.2 How many minions (heavy robot) to escort those Behemoths? They must be a reasonable, logical number , but also not to much to affect the battle strongly ( I mean 15 humanoids swarmed me under cover fire from 3 Behemoths is not funny :terminator: ; but 3 big mutha with no escort is not funny either )
2.3 When should we meet them? When we are level 17? 24?
------
3. Experience
3.1 Keep the number of EXP the same as usual or upped it a bit? and how much?
-----
I am looking forward to the response.