So, I have a creature which doesn't fit in any category and I want to add kill type. Presumably, it's in proto.msg, positions 1450-1468, and offsets 198-19B in critter's .pro.
The important thing - in proto.msg, the game must somehow know where to stop looking for nodes with killtype and start looking for their description.
I started playing by setting killtype in hexeditor to 1469 (31 in Big Endian, Frank Horrigan is 21-> 16+2 = 18, I believe). The mapper stopped showing critter kill type, in game mode, the game didn't add it to kill statistics.
Any suggestions? Is it in fallout2.exe?
The important thing - in proto.msg, the game must somehow know where to stop looking for nodes with killtype and start looking for their description.
I started playing by setting killtype in hexeditor to 1469 (31 in Big Endian, Frank Horrigan is 21-> 16+2 = 18, I believe). The mapper stopped showing critter kill type, in game mode, the game didn't add it to kill statistics.
Any suggestions? Is it in fallout2.exe?