Afterfall Interview on RPG Codex

Morbus

Sonny, I Watched the Vault Bein' Built!
RPG Codex has just published a long and interesting interview with Maciej “Augustus” Prósiński, Afterfall’s Lead Designer. Here’s a snippet:<blockquote>Will there be multiple solutions for quests, and different outcomes depending on your choices? If yes, to what extent? Do you have any example of a quest?

Quests will have many solutions, most of which will only be available to a player character with specific skills. Thanks to the plot bypasses you will often come upon completely alternative solutions, for example, to convince someone to help you, you will use acquaintance with some important characters. It is worth to mention that certain choices in performing a quest will bear various, sometimes long-term consequences. Some of the suggested paths may also prove to be dead-ends.

As for the endings, we have adapted for ourselves the brilliant, but for an unknown reason never repeated solution from Fallout – the modular epilogue. After finishing the game and watching the outro presenting the consequence of the path you have chosen, you will also be able to see the fate of the world and its individual locations which you have influenced by your actions or non-action. (...)

How will you be able to interact with NPCs [talk with them, steal from them etc.], and will there be NPC schedules like in Gothic or Ultima VII?

Conversation, pickpocketing, attacking or trade are standards. Apart from that many NPCs will be able to provide medical care, fix your gear, do some cyber-prosthetics or create objects from the provided components. Stealth action includes also knockout – a character who did not see who took their lights out with a gourd hit to the back of the head, will not blame anyone particular for it. Most untypical interactions will be effected via the dialog box. We wish to be able to present to the players virtually any event; if not with graphics or sound (which cannot render, for example, the smell of the sewer), then with the classic combination: narration plus black-out. The NPCs have schedules, but the scope and mechanics of them is not as elaborate as in Gothic or Oblivion. (...)

By what games or other media (movies, books) has Afterfall been influenced?

(...) Among the games influencing our work, most are also classic for the genre: Planescape: Torment, Baldur's Gate series, KOTOR I and II, Deus Ex.... and of course both parts of Fallout. On the other hand, tactical games have also left their mark: Silent Storm and Brigade E5, and also stealth action games like Thief and Splinter Cell. (...)

What effects does the environment have on your character? Do you, for example, have to wear sufficient clothing in cold areas or take damage from the cold?

The issue of temperature is quite simplified in Afterfall. If an armor or clothes offer enough protection from temperature damage, heat or cold will not be doing any harm. The surroundings do however play a big practical role. The realistic cost of action and realistic damage dealt in combat make it worthwhile to seek cover from enemy fire or for the time of magazine change, to attack through windows, jump over fences, climb to roofs, etc. Every wall, pit or mound can have tactical importance. It gets even more interesting with stealth action. Then you have to look out for lights and shadows, the loudness of the surfaces, or sound sources which can drown out your footsteps. These mechanisms work two ways – if the character is high on drugs or adrenalin, he risks tripping (no pun intended) on terrain which is too difficult.</blockquote>There’s still a lot more to read. Just follow the link.
 
My biggest gripe about the whole project is still the pathetic/cheesy portrayal of the Germans :clap: .
 
My biggest gripe about the whole project is still the pathetic/cheesy portrayal of the Germans
quest why? Man i've been in Germany, love that country - but history is history Pal.

I think that you wont be angry about story line/world of Afterfall at all :)

cheers guys
 
intoxicate said:
My biggest gripe about the whole project is still the pathetic/cheesy portrayal of the Germans
quest why? Man i've been in Germany, love that country - but history is history Pal.

I think that you wont be angry about story line/world of Afterfall at all :)

cheers guys

Don't get me wrong I really like the game mechanics. From thiis point I might enjoy the game.

I have pointed out my criticism in the Afterfall section of the NMA Forum
 
Fahrplan said:
Nor has Germany ever had nukes

Before a year or so, the US-Airbase Rammstein has had nukes. (link - sorry, only german) Büchel is now one of the last location in germany, with this kind of weapons. The other is Nörvenich as far as I know.
We also have some nuclear power plants of course.
 
Lexx said:
Fahrplan said:
Nor has Germany ever had nukes

Before a year or so, the US-Airbase Rammstein has had nukes. (link - sorry, only german) Büchel is now one of the last location in germany, with this kind of weapons. The other is Nörvenich as far as I know.
We also have some nuclear power plants of cause.

Ok, I should clarify, we never had our own nukes and we have nuclear power plans of course, but they are going to run out soon.

But this gets too much off topic :wink:
 
Fahrplan said:
It might be wise to explain how Germany became fascists again. Seriously our government today wouldn't ever do the kind of selection you wrote...
The point is that in AF Germany did not become fascists again, history went different. did you see "Vaterland" or read the book? it is not exactly like in AF but analogical. and do you think that this kind of idea means that author has some anti-german phobies? no, there is nothing personal in this, just vision on "what if history took another way".

we are still polishing the background od AF world, trying to avoid pointing out any countries as the root of evil. there will not be any kind of good sides and bad sides. all have their faults. [although texts on our site are not always up-to date and that is not good thing, but we have limited time to work on AF so it is obvious that we spend it on actual work than on keeping the outside beautiful and inside empty. even if this creates opinion (somewhat true) that our PR sucks]
 
gabahadatta said:
Fahrplan said:
It might be wise to explain how Germany became fascists again. Seriously our government today wouldn't ever do the kind of selection you wrote...
The point is that in AF Germany did not become fascists again, history went different. did you see "Vaterland" or read the book? it is not exactly like in AF but analogical. and do you think that this kind of idea means that author has some anti-german phobies? no, there is nothing personal in this, just vision on "what if history took another way".

we are still polishing the background od AF world, trying to avoid pointing out any countries as the root of evil. there will not be any kind of good sides and bad sides. all have their faults. [although texts on our site are not always up-to date and that is not good thing, but we have limited time to work on AF so it is obvious that we spend it on actual work than on keeping the outside beautiful and inside empty. even if this creates opinion (somewhat true) that our PR sucks]

Ok I am satisfied :wink:
 
Nice to see some news!

Good to hear you didn't accept those bad offers! Its better to wait and get the game you aimed for out rather than sellout and release something you never intended to.

I hope you have the time to make an advanced stealth system in there also, would love to be abel play some sneaky hitman or something similar.

Keep up the good work! :salute:
 
Excitement factor scale 1= :o & 10= :crazy: :

Fallout=1 / Afterfall=10

Great to have some news and see that other media are taking notice of the game ! seems like the wait is endless :D
 
gabahadatta said:
Fahrplan said:
It might be wise to explain how Germany became fascists again. Seriously our government today wouldn't ever do the kind of selection you wrote...
The point is that in AF Germany did not become fascists again, history went different. did you see "Vaterland" or read the book? it is not exactly like in AF but analogical. and do you think that this kind of idea means that author has some anti-german phobies? no, there is nothing personal in this, just vision on "what if history took another way".

we are still polishing the background od AF world, trying to avoid pointing out any countries as the root of evil. there will not be any kind of good sides and bad sides. all have their faults. [although texts on our site are not always up-to date and that is not good thing, but we have limited time to work on AF so it is obvious that we spend it on actual work than on keeping the outside beautiful and inside empty. even if this creates opinion (somewhat true) that our PR sucks]

the really bad thing is that in all these visions of how the world could be now if nazi germany took over the world or nazi germany would be still existant etc., is that all the germans there are shown as nazis while only a few of the germans in nazi germany really were such (and surely the greatest part of the population there would not have found certain things like the KZs acceptable, but things were shown differently or kept secret, and additionally there was a lot of proaganda). Don't forget about the many attempted assassinations on hitler.

And also dont forget that at first the other countries did shit against the nazi regime. They didnt even do anything when they took over Austria or attacked Poland. And for example the USA only intervened when Japan actually attacked them.

Additionally the propaganda of the nazis (like jews being the problem and so on) also affected other countries like england and made them believe it would be the true problem. Another reason for them not to act.

This germans-being-all-nazis-and-all-bad-and-the-others-being-superinnocent-and-nice thing totally sucks because it's wrong. And another thing is that the russian leader before during after WW2, namely Josef Stalin, did (if looking at the numbers) was worse than Hitler.
He killed whole ethnic groups and a lot of his own people. He had KZs, too, just under another name and a slightly different and i think the number of people who died there (they still were existant after WW2 of course) were higher than 1 million. The only thing they didnt have, were those camps of the nazis which were used only to kill a large amount of people.

However, Stalin for example caused that millions of people in the soviet union starved. That also caused cannibalism in the population.

Well, the soviets were totally inhumane, another example is how they treated their very poorly equipped soldiers: If they retreated in an absolutely unwinnable situation they would be shot by the other soldiers at their return.

And a problem is that we know very little about what exactly happened in the soviet union in most of the 20th century because unlike nazi-germany, no one attacked and defeated them. So the secrets kept secret and it was easy for them to hide certain things which still are being kept hidden
.


To further underline my arguments, I wanna mention that Stalin was ugly as kid, as can be seen here: http://upload.wikimedia.org/wikipedia/commons/b/b5/Stalin_1894.jpg
[/badjoke]


All in all i would say there wasnt much difference between Stalin and Hitler, Hitler just being the one more megalomaniac and the one being defeated in the end. The latter is probably also the reason why Hitler is more commonly seen as the "bad guy". (gives people a better feeling to look at the bad one who got defeated..)


Why did I write this? I can't remember why i started.



Afterfall looks btw pretty good. But i fear the gameplay could suck and some parts could be too extreme.
 
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