Afterfall & Nicolas Games press release

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Here's the official translation of the press release of Nicolas Games incorporating Intoxicate studio:<blockquote>Nicolas Games - Afterfall press info 1/2008

>>> Nicolas Games announces a new development studio - Aterfall the game begins!

Following a long-term growth strategy, Nicolas Games SA announces that a new development studio has been created, Nicolas Games Intoxicate. The studio shall focus on making an innovative computer game: Afterfall.

Afterfall is a Third Person Perspective cRPG (computer Role Playing Game), with its setting corresponding to the mainstream of post-apocalyptic fiction. Some other examples of this genre are: Fallout series, S.T.A.L.K.E.R., and Gears of War. Some claim that also Half-Life 2 belongs to the genre. This project brings together innovation, excellent visual effects and physics, plus tested and efficient solutions. This is certainly the largest fan project in the whole history of computer games, that has evolved to the stage of commercial production. Afterfall has gathered a constantly growing huge community of fans, started by Andrew Koloska who leads the project up to this day.

The game features a gripping, non-linear storyline with many turns of events. It also allows the player to create and develop his main character with use of wide selection of behaviours never before seen in any other game. Afterfall features hundreds quests and over a dozen organizations to join, infantry and vehicle fighting equipment, a random mutation system, cybernetic implants and prosthetic equipment.

Main features of Afterfall:

- the option to create and develop the main hero with unique capabilities never before seen in any computer game;
- a gripping, non-linear storyline with many turns of events, where your every decision has its consequences;
- hundreds quests to complete and over a dozen organizations to join;
- a "Dynamic Turn-based Combat" system with infantry units and vehicles;
- optional tactical game and stealth action features;
- a random mutation system, cybernetic implants and prosthetic equipment;
- around two hundred pieces of weaponry and over a thousand items, with the option of creating and modifying some of them manually;
- excellent visual effects and realistic physics, due to implementation of a state-of-the-art game engine.

The game will be published on PC platform, and the developers didn't forget about a Linux version.

The Afterfall crew – Intoxicate Interactive Group, currently: Nicolas Games Intoxicate – was an independent crew of game developers and gamers, who spent over 3 years on the project of a post-nuclear computer role-playing game with a storyline based in central Europe. Afterfall was announced by many Internet sites in Poland and worldwide. News also featured numerous interviews, amongst all an interview with the project’s lead designer, published in the prestigious "RPGCodex" magazine.

"I am very happy as father of Afterfall and Project Manager. My dreams came true!" - said Andrew Koloska. The whole team of 20 people working on this project at the beginning (plus 10 best freelancers in Poland) decided to take opportunity to create one of the biggest and absolutely best cRPG game ever. The process of developing will progress in brand new studio, located at Dabrowa Gornicza, Poland.

In the future we will issue detailed updates about the project and a dynamic growth of our company.</blockquote>Link: Afterfall website.
Link: Nicolas Games website.
 
I'm really looking forward to this game, it should blow most modern games out of the water (or at least I hope so) :D
 
God guys, you sound not better than those stupid FOE fanboys...

I don't know, with each passing interview I loose faith in them. But if they deliver what they promise, and they promise the BEST, I'll give them credit. Look at ITS. They didn't promise the best, they just SHOW what they do, and I think it's the best. NGI is the opposite...

Still, it looks awesome.
 
Slaughter Manslaught said:
I hope they make a english Afterfall forum, I so wanna talk about that game!
Their english forum is right here in No Mutants Allowed.
 
Morbus said:
God guys, you sound not better than those stupid FOE fanboys...

I don't know, with each passing interview I loose faith in them. But if they deliver what they promise, and they promise the BEST, I'll give them credit. Look at ITS. They didn't promise the best, they just SHOW what they do, and I think it's the best. NGI is the opposite...

Still, it looks awesome.

What interviews are you referring to? Isn't it a bit early to start losing faith? :o
 
keyser Soeze said:
What interviews are you referring to? Isn't it a bit early to start losing faith?
Perhaps the interview in the *snicker* prestigious RPGCodex magazine. :lol:

But seriously, I don't see anything wrong with being sceptical about this project when it's pretty much all talk and no walk so far.
I'm really looking forward to some screens or gameplay vids, but until then all we have are promises that seem to aim pretty damn high for an independent project.
 
Here's a screenshot:



hypeao1.jpg
 
I take my "I don't believe shit of what you said about the game as long as I haven't played it" attitude and fuck the world. Yes, that includes YOU.
 
Why do we praise that game so much ? I mean I respect and even admire the dedication these people put in the project, kudos to them 4 realz, but we don't know that much about the game, do we ? I've seen all the videos and screenshots released so far but next to nothing as regards the plot, roleplay mechanics, choice and consequence...I'm staying very cautious because all I've seen so far is a bunch of pretty screenshots and a few nice videos, nothing foreshadowing a great post-apocalyptic crpg.
 
Oh, so the rpgcodex is magazine now. And a prestigius one at that, too. I think someone has forgotten to tell that to the people at RPGCodex - oh, wait, I just saw a thread on this on the rpgcodex...

Anyway, this game could be interesting...in a fallouty sort of way...
 
keyser Soeze said:
What interviews are you referring to?
My bad. I'm referring to what's released about the game, press releases included.

keyser Soeze said:
Isn't it a bit early to start losing faith? :o
4+ years into the making? I think NOT?
 
In most cases im afraid that even in 4 years you wont get very far without proper fundings. 4 years without funding might add up to 1 years or less with fundings, in terms of progress.
 
Why do we praise that game so much ? I mean I respect and even admire the dedication these people put in the project, kudos to them 4 realz, but we don't know that much about the game, do we ? I've seen all the videos and screenshots released so far but next to nothing as regards the plot, roleplay mechanics, choice and consequence...I'm staying very cautious because all I've seen so far is a bunch of pretty screenshots and a few nice videos, nothing foreshadowing a great post-apocalyptic crpg.

Didn't you guys search their website (before this recent team up) with all its bountiful pages of orgasmic goodness? I sure did, and its kept me going for quite awhile. The only bad thing I have seen was how with the recent funding secured there was 1 comment about how some things would be scrapped, but made better at the same time.

QUESTION: when do we get to see all the information that was on the website a month ago?
 
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