AI is incredibly stupid in this game

edliu512

First time out of the vault
Melee mobs - as long as you jump onto a higher ground you can kill all the melee mobs without getting a scratch.... the fireants for example, isn't it logical that they should be able to crawl on the wall to reach your higher elevation???

Ranged Mobs - sometimes you stand behind a pile of rubble in the wasteland and the enemy will just stupidly shoot at with the obstruction in the middle without trying to get cover or move around to get better LOS.

Not to mention VATS is basically auto targeting bullet time . . . what is up with that? When was action points suppose to freeze time ?!?
 
Key question here is... can it possibly be *worse* than Oblivion's? :D

If I had a penny for all the huge orcish brutes I've killed with arrows after they got stuck under too low a ceiling... :lol:
 
edliu512 said:
....

Not to mention VATS is basically auto targeting bullet time . . . what is up with that? When was action points suppose to freeze time ?!?

VATS is great they should make a commercial with it.



Commercial guy:"Tired of enemies leaving your 5 meter precious little mini nuke(TM) blast area?"

You: Nods head with sad expression

Commercial guy:"Fret no more. We have developed VATS(C) to freeze time and make sure all your enemies get fried by your precious little mini nuke(TM)!"

You: Thumbs up "Yeah! Now I never have to waste my precious little mini nuke(TM)!"
 
edliu512 said:
Melee mobs - as long as you jump onto a higher ground you can kill all the melee mobs without getting a scratch.... the fireants for example, isn't it logical that they should be able to crawl on the wall to reach your higher elevation???

Ranged Mobs - sometimes you stand behind a pile of rubble in the wasteland and the enemy will just stupidly shoot at with the obstruction in the middle without trying to get cover or move around to get better LOS.

Not to mention VATS is basically auto targeting bullet time . . . what is up with that? When was action points suppose to freeze time ?!?

Ants are stupid.

I've noticed raiders flanking me while one person keeps shooting.
its covering fire. If they have bigger (ie explosives) they will use them when you're behind rubble


how is vats slowing down time to allow you to take your shots any less acceptiable than everyone taking turns and firing all their shots one at a time?
 
I thought the AI in this was much better than in Oblivian. If you look at some to take they notice and even comment on it. They watch and are pretty smart in combat. The flaws this game has are not in it's AI of the npc's IMO. :P One of the most annoying things to me is that you cannot board the trains or any vehicles. Lazy programming on that. :crazy:
 
Well, it's an improvement from the previous Fallouts to me that my companions are not shooting me in the ass all the time. And high ground exploits happen all the time. Just watch Star Wars: Episode 3.
 
Because they shoot you in your ass, it probably means their perception is shit, or it was a bad luck, not because of their AI. And it happens only when they are behind you, and they are shooting someone who is in front of you. It also depends on their weapon, if they have a minigun for example, you can be sure they will hit you. It would happen in a real world too, you know.

If their AI was the problem, they would start attacking you or something. But this problem IMO is about character's stats.

Of course, I was not talking about FO3.
 
Public said:
Because they shoot you in your ass, it probably means their perception is shit, or it was a bad luck, not because of their AI. And it happens only when they are behind you, and they are shooting someone who is in front of you. It also depends on their weapon, if they have a minigun for example, you can be sure they will hit you. It would happen in a real world too, you know.

If their AI was the problem, they would start attacking you or something. But this problem IMO is about character's stats.

Of course, I was not talking about FO3.
Hmm, and yet those god damn raiders hit my ass from a third of the map away. That's a bit of a balance issue, seeing as those raiders must have one hell of a Perception stat yet my guys can't hit shit and fire burst rounds from a minigun from behind me at the guy in front of me. They should have programmed a "Don't use burst on people too close to me" thing for companion ai.
 
grath said:
how is vats slowing down time to allow you to take your shots any less acceptiable than everyone taking turns and firing all their shots one at a time?

Well, for one thing, the enemy doesn't get to slow down time? I mean, is a random guy in his 20s really supposed to so easilty take out the whole vault police, or half of the Megaton? That's what VATS basically does to the game.
 
Gentlemen said:
Public said:
Because they shoot you in your ass, it probably means their perception is shit, or it was a bad luck, not because of their AI. And it happens only when they are behind you, and they are shooting someone who is in front of you. It also depends on their weapon, if they have a minigun for example, you can be sure they will hit you. It would happen in a real world too, you know.

If their AI was the problem, they would start attacking you or something. But this problem IMO is about character's stats.

Of course, I was not talking about FO3.
Hmm, and yet those god damn raiders hit my ass from a third of the map away. That's a bit of a balance issue, seeing as those raiders must have one hell of a Perception stat yet my guys can't hit shit and fire burst rounds from a minigun from behind me at the guy in front of me. They should have programmed a "Don't use burst on people too close to me" thing for companion ai.

So probably riders have better stats than your friends :)

But many times I've seen when riders killed their own companions by mistake.

And the dialog was saying usually something like "Oops, The rider hit The rider by targeting you..."- can't remmeber how it was exactly.

But when your team is getting more experienced, their shots are getting better.
 
After watching that "Trench Warfare" video I realized that the AI was going to be brutal. The super mutants just standing still and getting mowed down with miniguns.

Now that I've played it, it's much the same as I expected.
 
The AI is pretty stupid in the game, but not as terrible as Oblivion's. It could have been alot worse, although the Feral Ghoul and Super Mutant AI isn't exactly the greatest.



Most human enemies are fairly smart though, they'll run away if you knock their weapons out of their hands (unlike Super Mutants who will try to take on a human in a powersuit with a minigun with it's bare fists).



Once modding kicks off the game will probably be alot better though, so :P
 
id be happy to see someone mod the hell out of the game....mabye ya know, make the very hard setting not so much like easy its funny?

and the one thing im not getting is....do i have a different copy of FO3? because VATS doesnt stop time in mine....while your targeting, sure but after you shoot it moves in slow motion but still real time....

or at least thats what i say when i targeted 3 different people with my shotgun and before the 3rd one was shot at it was behind a door and i missed completely
 
I don't know about any of you, but I miss quite often in VATS. So I do a lot of bullet wasting just so that I can hope to actually hit, which tends to do massively more damamge than real time. I like to play a balance of both. I can hit more often in real time but do more damage in VATS. Seems fine to me. Granted if you are one of thsoe guys that runs up toe to toe and use an assault rifle in VATS, then sure it's 'broken' but then you've chosen to play it a broken way.
 
I do miss often in VATS too...

As for the AI, I thought it was pretty terrible at first, especially after the few encounters in the vault with baton-armed dudes who would just run at me as I fired, but yesterday I noticed a number of things that were, I thought, pretty neat.

The first one was a random encounter with a dog. I jumped on top of a large rock, hoping to shoot the fella from up there in an Oblivionish way.

After I shot it twice, it ran away!

So I stepped down from my rock and... you guessed it, it came back.

The second one could be a fluke, but it happened twice. Huge ant, I fire at it from a distance and I notice it doesn't get any closer, it just keeps distance while sidestepping and doing a menacing pose.

I wait for a while, it still doesn't move closer, just sidesteps.

So I think the thing just freaked and turn around. Next thing I know, it's biting my butt.

It could be just a fluke, but it happened two times in a row, so I think they were just waiting for me to turn around. Is that even possible?
 
Doolan said:
I do miss often in VATS too...

As for the AI, I thought it was pretty terrible at first, especially after the few encounters in the vault with baton-armed dudes who would just run at me as I fired, but yesterday I noticed a number of things that were, I thought, pretty neat.
I never miss in VATS. Ever. However this has nothing to do with my skills or stats. The AI has an innate knowledge of where you are if you're within 200 metres and outdoors. Perhaps my character smells or something! So by the time I finally realise there's some enemy firing a torrent of bullets or whatever those Centaurs now spit at you, they're already a metre away from my face.. then I activate Bullet Time.. I mean VATS, and suddenly the victor is I.

Also, the enemy's inability to hear a shotgun blast from the next room bothers me. I have to say that I haven't been enjoying this game.
 
Your perception is too low then. I know where bad guys are long before they know I'm there. I can see them far enough off that I can shoot them and until I hit them they don't know I'm there.

Out doors I can understand that bad guys aren't phased by the sounds of gunfire near by, but indoors you'd think theyd at least comment on it...
 
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