zioburosky13
Vault Senior Citizen
Alex St.John, one of the creator of Direct X and now CEO of WildTangent softwaresoftware, was interviewed and said console is
dying.
News here
Good stuff.
dying.
News here
Good stuff.
ASJ: Yeah. Yeah, that's a good—that's a very interesting—and here's another point. Why is World of Warcraft the most profitable game on the PC?
ET: Community.
ASJ: Yeah, but what makes it so profitable? There are a lot of community games out there. What is it about a massive multiplayer game that makes it make so much revenue? Is it just community?
ET: Why don't you tell me?
ASJ: There's one very important feature: DRM. You can't f---ing steal the thing.
ET: Ah. Gotcha.
ASJ: You can't pirate a community. So an MMO has two properties that make it hugely valuable. One is community; frankly, that's almost secondary. The truth is, you can't steal a community-based game. And because you can't steal it, you get all the revenue from it. All a console is is a giant DRM device. A console's job is not to enable you to play games, but to stop you from playing games you didn't pay for. If a console goes online, and plays community based games, its primary value, the reason Microsoft and Sony make the console and get a third of all the revenue, because they control the DRM and security. It's irrelevant if the games are community based games. The developers don't need their DRM and community; therefore, what idiot would share revenue with them?
You just make PC community games you're gonna reach everybody, because the average console gamer plays more PC games than console games—they have a PC—so again, you're out of business.
A real migration from CD games to online games would break the console business model, so you either have to make up an entirely new one, or believe that consoles as we know them are gone.