Briosafreak
Lived Through the Heat Death
Here it is what we were waiting for,all the info available on the Polish game beeing made by the Ground Zero team with the codename project Trinity:
<blockquote>Welcome. Let me introduce you with our project. First I want you to know what is Trinity. It's an ambicious project with a primary goal to create a fresh cRPG in a post-nuclear climate. Probably Fallout and other games similar to it are well known to you, both earlier and later. That's good. You will feel in the world of Trinity like fish in water.
All the action will take place in Poland. Drowning in the deepness of the game's world, you'll taste our native humour and brutality, which is an unavoidable part of the battle for survival ... Yes your goal will be to survive. Surviveing and guaranteeing yourself a good position, in a world which you created. You will decide where the bombs will fall and where will the most important battles take place. With only one key, you will be able to remove from the face of the earth a city of your choice and by the same, create a system of connections and dependences. Thanks to you some part of the NPCs that give quests will vanquish. But new ones will appear on their place, with new quests. The world created this way will always tell his story in a different way. </blockquote>
And there`s more:
<blockquote>You ask "what next". OK I'm explaining. When you'll be done with the apocalypse you will have to create your character - an actor which will play your role. You'll be able to do that by allocating points in different skils of your choice. The choice will not be easy but the FUDGE system (from a free RPG game with the same title - http://www.fudgerpg.com) is presented in a descriptive and easy to learn way, so there will be no problems with learning the rules and what follows, without any problems you'll know which skills are worth to increase. Later you will assing the date when you will leave the vault and start your dangerous but exciting journey. But I must warn you. The choice of the date must be thinked over, because it will depend from it whether your character will be old - very experienced but having little time to live or young - not trained very well and not aware, about the dangers coming from the people affected by war, but with future (of course if it will be able to survive). Anyway while playing Trinity you'll have to acustome, that a good thinked over decision is the basis of success either on the combat ground or when solveing easy puzzles.
When you finally leave your birth place your eyes will see a full 3d, high detailed and seen from a pseudo-isometric view world</blockquote>
Thanks go for j200 and Kaczor for sending this info, and good luck for the project.
<blockquote>Welcome. Let me introduce you with our project. First I want you to know what is Trinity. It's an ambicious project with a primary goal to create a fresh cRPG in a post-nuclear climate. Probably Fallout and other games similar to it are well known to you, both earlier and later. That's good. You will feel in the world of Trinity like fish in water.
All the action will take place in Poland. Drowning in the deepness of the game's world, you'll taste our native humour and brutality, which is an unavoidable part of the battle for survival ... Yes your goal will be to survive. Surviveing and guaranteeing yourself a good position, in a world which you created. You will decide where the bombs will fall and where will the most important battles take place. With only one key, you will be able to remove from the face of the earth a city of your choice and by the same, create a system of connections and dependences. Thanks to you some part of the NPCs that give quests will vanquish. But new ones will appear on their place, with new quests. The world created this way will always tell his story in a different way. </blockquote>
And there`s more:
<blockquote>You ask "what next". OK I'm explaining. When you'll be done with the apocalypse you will have to create your character - an actor which will play your role. You'll be able to do that by allocating points in different skils of your choice. The choice will not be easy but the FUDGE system (from a free RPG game with the same title - http://www.fudgerpg.com) is presented in a descriptive and easy to learn way, so there will be no problems with learning the rules and what follows, without any problems you'll know which skills are worth to increase. Later you will assing the date when you will leave the vault and start your dangerous but exciting journey. But I must warn you. The choice of the date must be thinked over, because it will depend from it whether your character will be old - very experienced but having little time to live or young - not trained very well and not aware, about the dangers coming from the people affected by war, but with future (of course if it will be able to survive). Anyway while playing Trinity you'll have to acustome, that a good thinked over decision is the basis of success either on the combat ground or when solveing easy puzzles.
When you finally leave your birth place your eyes will see a full 3d, high detailed and seen from a pseudo-isometric view world</blockquote>
Thanks go for j200 and Kaczor for sending this info, and good luck for the project.