"what led you to choose 13 seconds as the optimal length for the enemy's turn" Hehe. I was testing twenty and counted how many times Mel could shot at me... Seemed much more than i could so i lowered it to 15 etc... Then i came to 12 through console... In FOMM i had to enter 1.2 and while i'm but simple lawyer not a programmer i have not a slightest idea how the hell write that in this whole hex or something so i just copied the closest to 1.2 entry under GMST It was quite ok so it stayed that way. Besides: 13 seconds, vault 13, good noumber for fallout. Though 12 would be more classic, biblical And to tell the truth the more the better as computer seems to stuck sometimes with animations, dogs are sometimes standing 13 seconds without attacking, opponents sometimes stare at me thoughtlessly etc... But 20 seconds would be unbearable. Anyway. After more testing i think that unless we get rid of slowdown my mod sucks badly. I mean... 13 seconds waiting isn't bad itself (in f1 and f2 we had to wait more) but having to watch this terrible camera, hear all this slowed down voices, all this riddiculus decapitations (i swear i didn't take bloody mess and still i get 100% decapitations when shooting at head! i tried to alter that but setting i was modyfing didn't work: icombatexplodepartchance seems to do something else...).