An easy way?

Gaskammer

First time out of the vault
Yes, I was wondering if there was an easy way to alter the name of a critter, via the Official Mapper. (going to edit, then click name... and nothing)

Or do I have to copy the given critter's script, and alter their names using those given scripts with 'FSE'? If so, then could someone please explain, in VERY simple terms, how this may be done. You see, I'm not looking to modify the original scripts because I'm making a few additions to FO2 (which will hopefully clean up some things from the original FO).
 
Let's suppose you want to change Klint's name: open your data/text/english folder. You'll find three folders. You need to edit data in two of them.
Open the dialog folder and look for a file called acklint.msg: .MSGs files contain all dialigue, descriptions and names of critters. Open with wordpad and trim as needed.
Then you need to open the game folder and look for a file called scrname.msg: it contains all the names used to generate messages in the message window in the player's interface.
The entry number 851 reads "Klint". Edit it and next time you hit the character you'll read "XXX was hit for..." instead of "Klint was hit for..."
Cheers.
 
Thank you for the quick reply; however, wouldn't i have to change some more things around to utilize totally new pieces of dialog? I need for the rest of the game to be left unspoiled, because this is going to be an 'add-on'. I realize that it's much more simplistic for someone to just alter the original texts, but perhaps I'm looking for 'advanced' simplicity.

Thank you.
 
It depends on what you're trying to achieve. If you simply want to change WORDS in a dialogue, then you simply have to edit .MSG files. I f you want to give both the PC and NPC more dialogue options (this is the case of an original game npc giving a new custom quest, for exemple), then you'll have to edit the script and add more nodes: the thing requires you to gain a grasp on scripting. FSE will allow you to start and go trough your project. This is my experience, anyway.
Start to tinker. Depending on what your going to achieve, sometimes it is more about the amount of work than about the complexity.
Probably this isn't what you expected to read, but I hope this will help you just the same. Please feel free to ask more questions.
Cheers.
 
This was exactly the response I was expecting actually, but not what I wanted to hear. Now, I've taken a gander at the FSE, but it honestly looks like gibberish. I've also looked at many of the subjects in the forum, and honestly those look like gibberish. But good news is soon to arrive, because a semi-antiquated laptop that was fixed up by yours truly is soon to be usable, and I have every intension of learning everything possible in order to begin modding.
 
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