Hey everyone, hope it’s not a problem posting this here.
I’ve been working on this game for quite some time and wanted to start getting the word out as development pace is really picking up. Anarchy Skies is an alternate history multiplayer flight combat game in a Dieselpunk 1950s setting.
Key features include FPS style levels with plenty of obstacles and interesting landscapes, ramming with melee weapons, and plane construction using individual components among others. Over time, I’ll be adding a campaign mode and player progression to name a few, but will be releasing it in the meantime.
The initial target platform is PC web browsers, then we’ll work on getting it to other platforms.
I’m open to any type of feedback or suggestions and look forward to make any improvements as requested!
If interested, please follow the game to get updates and sign up to the forum, social sites, etc., by visiting the anarchyskies.com website.
Here’s the backstory:
In the year 1958, a combination of natural phenomenon occurred coincidentally just days after US’s satellite answer to the Soviet Sputnik 1. A large portion of earth’s telecommunications were destroyed, there were mass blackouts as well as explosions on power plants and other critical structures. This caused a lot of confusion and finger pointing, effectively triggering a devastating nuclear attack of the major nations against each other.
What was left in the end was nothing but fragments of land, mountaintops and craters, all scattered over the face of the “new” planet. A dark, cold, radioactively polluted planet with few survivors.
You’ll join one of three factions in a 50s post-apocalyptic landscape where humans have adapted with elevated cities and aviation as the only form of transportation. Each faction has its own strengths, weaknesses, and agenda.
Here are some screenshots:





I’ve been working on this game for quite some time and wanted to start getting the word out as development pace is really picking up. Anarchy Skies is an alternate history multiplayer flight combat game in a Dieselpunk 1950s setting.
Key features include FPS style levels with plenty of obstacles and interesting landscapes, ramming with melee weapons, and plane construction using individual components among others. Over time, I’ll be adding a campaign mode and player progression to name a few, but will be releasing it in the meantime.
The initial target platform is PC web browsers, then we’ll work on getting it to other platforms.
I’m open to any type of feedback or suggestions and look forward to make any improvements as requested!
If interested, please follow the game to get updates and sign up to the forum, social sites, etc., by visiting the anarchyskies.com website.
Here’s the backstory:
In the year 1958, a combination of natural phenomenon occurred coincidentally just days after US’s satellite answer to the Soviet Sputnik 1. A large portion of earth’s telecommunications were destroyed, there were mass blackouts as well as explosions on power plants and other critical structures. This caused a lot of confusion and finger pointing, effectively triggering a devastating nuclear attack of the major nations against each other.
What was left in the end was nothing but fragments of land, mountaintops and craters, all scattered over the face of the “new” planet. A dark, cold, radioactively polluted planet with few survivors.
You’ll join one of three factions in a 50s post-apocalyptic landscape where humans have adapted with elevated cities and aviation as the only form of transportation. Each faction has its own strengths, weaknesses, and agenda.
Here are some screenshots:




