And the discussion continues

Briosafreak

Lived Through the Heat Death
The discussion about companions in Fallout3 continues, Damien "Puuk" Foletto had a few ideas for us to discuss:
<blockquote>Hmmm, I think there will be a lot of debating about CNPC's leveling to keep up with the PC outside the party. I don't think the CNPC's should be equal level. I think they should be one or two levels lower than the PC at all times. However, I think it kind of kills the PC's options for CNPC's if the PC comes across a CNPC in the middle of the game who is level 5 and the PC is level 10. There is no way the player will take the CNPC at this point. I really think there should be a check to make sure that CNPC levels stay near the PC when found.

As far as using a CNPC and then leaving them somewhere, I still think they should stay within four levels of the PC throughout the game so they don't become useless. Perhaps left behind CNPC's don't level as well as ones who remain in the PC party (about 3 or 4 levels behind instead of the in-party 1 or 2). Maybe that's a solution. Also, I think the choice of the player using the CNPC's as tools should be left up to the player. If the player is happy swapping out CNPC's here and there throughout the game, so be it - it's his game. The player has the option of also "roleplaying" and not hot-swap the CNPC's, especially if they like the ones they have. I don't want to restrict game play options and potential fun factor just because it does not seem realistic.
</blockquote>
You can see this post and more on this thread at the BIS feedback forum.
 
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