Howdy everyone,
today I have come to you to talk about Jesus Christ and... No, wait... that's not why I'm here at all...
Background (you can skip this if you don't care)
As I already announced in my old Shattered Destiny 2 thread, "Shattered Destiny 2" is no more. In fact, it is canned already since years.
But why?
Well, the game simply became too big in scope to handle on my own. Back then I still did all my work in german, which made it very hard to find helping hands. Ultimately this made me change plans and start working on Shattered Destiny 3 instead, as the final chapter was always meant to be smaller, barely bigger than SD1 had been. Working on it first seemed to be the smarter choice, considering I felt the need to have a new release in a shorter timespan (SD1 took about 2 to 3 years to make).
So... said and done. I've started over. New design docs, new ideas, a smaller scope... Turned out, this is a project that I really began to like a lot, so naturally - as always - it suddenly started growing in scope again (while yet remaining smaller than SD2 had been).
Again years passed with ups and downs, including me being distracted with other projects for FOnline, Commandos, and lately ArmA3. Still, Shattered Destiny was "my thing", so I kept coming back to it. At some point somewhere around 5 years ago, I've realized that with how fast the final chapter was progressing, I would never be able to deliver Shattered Destiny 2 within the next 20 or what years... Following these thoughts, "Fallout 2: Whispering Winds" was born and SD2 and SD3 died a heroic death.
This is Shattered Destiny 3. Retitled, rearranged, tweaked and highly improved. It's not necessary anymore to play the first chapter, as only few elements and nods remained in the game. One side of me isn't happy about it, the other side doesn't mind, because the result is still way better than the initial pitch.
But why am I posting now?
Simple: I need help. Pretty sure I can finish the mod on my own at some point, but I don't want to drag it out another 5 years. The "stuff left to do"-list has become reasonable small now, and I feel ready to try to get other folks on board to help speed things up. Read more about this further down below.
Overview
Whispering Winds is a new open world story-driven campaign set in the post-post-apocalyptic world of Fallout. Based on the remains of the 2007 released ‘Shattered Destiny’ total conversion, you’ll return to the wastes not as a Vault Dweller, nor a Chosen One. You are just a regular nobody who’s final path has yet to be settled…
You will find yourself stranded with a hot air balloon amid the wastes of Utah, the year of 2243. Surrounded by hostile tribes and gangers, you’ll set out to shape the world around you. The ‘How’, however, is yours to decide.
(All screenshots are from the alpha version and have visible debug stuff. I'll make proper screenshots at a later time.)
Progress
This is a list of things that are blocking a first public (beta) release:
- 2 primary locations are unfinished.
-1 secondary location is unfinished.
- All cutscenes are still missing.
- At least one initial gameplay balance pass needs to be done.
Release?
After the above mentioned blockers are removed.
Help Wanted
> Official Website
today I have come to you to talk about Jesus Christ and... No, wait... that's not why I'm here at all...
Background (you can skip this if you don't care)
As I already announced in my old Shattered Destiny 2 thread, "Shattered Destiny 2" is no more. In fact, it is canned already since years.
But why?
Well, the game simply became too big in scope to handle on my own. Back then I still did all my work in german, which made it very hard to find helping hands. Ultimately this made me change plans and start working on Shattered Destiny 3 instead, as the final chapter was always meant to be smaller, barely bigger than SD1 had been. Working on it first seemed to be the smarter choice, considering I felt the need to have a new release in a shorter timespan (SD1 took about 2 to 3 years to make).
So... said and done. I've started over. New design docs, new ideas, a smaller scope... Turned out, this is a project that I really began to like a lot, so naturally - as always - it suddenly started growing in scope again (while yet remaining smaller than SD2 had been).
Again years passed with ups and downs, including me being distracted with other projects for FOnline, Commandos, and lately ArmA3. Still, Shattered Destiny was "my thing", so I kept coming back to it. At some point somewhere around 5 years ago, I've realized that with how fast the final chapter was progressing, I would never be able to deliver Shattered Destiny 2 within the next 20 or what years... Following these thoughts, "Fallout 2: Whispering Winds" was born and SD2 and SD3 died a heroic death.
This is Shattered Destiny 3. Retitled, rearranged, tweaked and highly improved. It's not necessary anymore to play the first chapter, as only few elements and nods remained in the game. One side of me isn't happy about it, the other side doesn't mind, because the result is still way better than the initial pitch.
But why am I posting now?
Simple: I need help. Pretty sure I can finish the mod on my own at some point, but I don't want to drag it out another 5 years. The "stuff left to do"-list has become reasonable small now, and I feel ready to try to get other folks on board to help speed things up. Read more about this further down below.
Overview
Whispering Winds is a new open world story-driven campaign set in the post-post-apocalyptic world of Fallout. Based on the remains of the 2007 released ‘Shattered Destiny’ total conversion, you’ll return to the wastes not as a Vault Dweller, nor a Chosen One. You are just a regular nobody who’s final path has yet to be settled…
You will find yourself stranded with a hot air balloon amid the wastes of Utah, the year of 2243. Surrounded by hostile tribes and gangers, you’ll set out to shape the world around you. The ‘How’, however, is yours to decide.
(All screenshots are from the alpha version and have visible debug stuff. I'll make proper screenshots at a later time.)
Progress
This is a list of things that are blocking a first public (beta) release:
- 2 primary locations are unfinished.
-
- All cutscenes are still missing.
- At least one initial gameplay balance pass needs to be done.
Release?
After the above mentioned blockers are removed.
Help Wanted
- I am looking for a motivated writer who is willing to pitch in some time to help me finish the remaining parts of the game and later to polish the existing content.
English language skills are a must. Basic Fallout 2 modding skills would come in handy. Though, considering the game is as old as it is, and the modding community being rather small, it isn't a necessity.
- While not a primary concern as of now, I am also looking for a skilled 3d guy or gal who can create the missing cutscenes.
> Official Website
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