zioburosky13
Vault Senior Citizen
'Teh Study'
Iowa State University has published a new study suggesting that videogames are a catalytic factor in developing a child’s aggressive behavior regardless of their cultural surroundings.
The academic study, published in the journal Pediatrics, was set up to address a common debate; do videogames evoke aggressive behavior or are aggressive people more drawn to games with violent content?
While the entire archive of important questions surrounding the influence of videogame violence can’t possibly be answered by such a narrowly-funneled debate, ISU psychology professor Craig Anderson has attempted to address a counter-argument often made by those associated with the videogame industry; that Japan’s low rate of reported violence suggests that games cannot be a sole contributing factor in aggressive behavior.
In attempting to address this counter-argument, professor Anderson measured a previous study from his 2007-published book (called Violent Video Game Effects on Children and Adolescents) with research from an associate professor of psychology at Ochanomizu University in Japan.
Anderson claims to have found similar findings from both studies, enough to say in an OSU press release that: "When you find consistent effects across two very different cultures, you're looking at a pretty powerful phenomenon. One can no longer claim this is somehow a uniquely-American phenomenon. This is a general phenomenon that occurs across cultures."
The US portion of the study had reproduced Anderson’s research from his 2007 book which focused on 364 school pupils in Minnesota. The children, aged 9-12, were reported to have an increased likelihood of getting into a fight or exhibiting physically aggressive behavior around five months after being subjected to violent videogames.
These results were then placed next to the research from Ochanomizu, which asked a total of 1,231 Japanese students to rate their own behavior in terms of physical aggression. Both studies claim to show complementary trends in aggressive behavior, with the report’s author claiming "the argument has been made - it's not a very good argument, but it's been made by the video game industry - that all our research on violent video game effects must be wrong because Japanese kids play a lot of violent video games and Japan has a low violence rate”.
"By gathering data from Japan, we can test that hypothesis directly and ask, 'Is it the case that Japanese kids are totally unaffected by playing violent video games?' And of course, they aren't. They're affected pretty much the same way American kids are," he concluded.
Where are the parents guidance this day?
Iowa State University has published a new study suggesting that videogames are a catalytic factor in developing a child’s aggressive behavior regardless of their cultural surroundings.
The academic study, published in the journal Pediatrics, was set up to address a common debate; do videogames evoke aggressive behavior or are aggressive people more drawn to games with violent content?
While the entire archive of important questions surrounding the influence of videogame violence can’t possibly be answered by such a narrowly-funneled debate, ISU psychology professor Craig Anderson has attempted to address a counter-argument often made by those associated with the videogame industry; that Japan’s low rate of reported violence suggests that games cannot be a sole contributing factor in aggressive behavior.
In attempting to address this counter-argument, professor Anderson measured a previous study from his 2007-published book (called Violent Video Game Effects on Children and Adolescents) with research from an associate professor of psychology at Ochanomizu University in Japan.
Anderson claims to have found similar findings from both studies, enough to say in an OSU press release that: "When you find consistent effects across two very different cultures, you're looking at a pretty powerful phenomenon. One can no longer claim this is somehow a uniquely-American phenomenon. This is a general phenomenon that occurs across cultures."
The US portion of the study had reproduced Anderson’s research from his 2007 book which focused on 364 school pupils in Minnesota. The children, aged 9-12, were reported to have an increased likelihood of getting into a fight or exhibiting physically aggressive behavior around five months after being subjected to violent videogames.
These results were then placed next to the research from Ochanomizu, which asked a total of 1,231 Japanese students to rate their own behavior in terms of physical aggression. Both studies claim to show complementary trends in aggressive behavior, with the report’s author claiming "the argument has been made - it's not a very good argument, but it's been made by the video game industry - that all our research on violent video game effects must be wrong because Japanese kids play a lot of violent video games and Japan has a low violence rate”.
"By gathering data from Japan, we can test that hypothesis directly and ask, 'Is it the case that Japanese kids are totally unaffected by playing violent video games?' And of course, they aren't. They're affected pretty much the same way American kids are," he concluded.
Where are the parents guidance this day?