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Guest
Guest
In the Fallout pure RPGs, using Healing Herbs was not a big deal. Sure, they make you sleepy and lower your Perception for a while, but combat is rare enough that the effect usually wears off after one or two fights.
In Tactics, my main character uses Herbs once in a while ... his 10 Perception has been reduced to 6 and shows no signs of ever going back up. Several of my other squaddies are down 1 or 2 points each. This sucks.
I imagined that this would wear off with the passage of time. I guess I should try using the Doctor skill on these poor sleepy chumps (as with Bandaged), but the idea of using a doctor to *counteract* the effects of a healing substance seems kind of idiotic. Counter-intuitive, so say the least.
Help.
Thanks in advance
Zombra
In Tactics, my main character uses Herbs once in a while ... his 10 Perception has been reduced to 6 and shows no signs of ever going back up. Several of my other squaddies are down 1 or 2 points each. This sucks.
I imagined that this would wear off with the passage of time. I guess I should try using the Doctor skill on these poor sleepy chumps (as with Bandaged), but the idea of using a doctor to *counteract* the effects of a healing substance seems kind of idiotic. Counter-intuitive, so say the least.
Help.
Thanks in advance
Zombra