Hey all. Just signed up so - 'Hello!'
A conversation at another site sparked an idea within to try and make aiming & accuracy slightly more realistic. The poster there was hoping that the aiming mechanics were tweaked so that when the reticule turned red, it was a sure hit. I felt this was a terrible idea, as it would essentially make every character a crack shot: Thieves, Charisma Boys, Scientists, etc. It would also guarantee the return of FO3's ridiculous 30+ shots to the head to bring down a Raider (and require a similarily absurd amount of ammo that was available in the CW)... something I would love to see changed.
So I don't reinvent the wheel and offer an already made suggestion, I was wondering what some of the long-time posters here have come up with to change the aiming mechanics (through mods or forum chit chat) and if anything has been mentioned among the numerous articles that have stated they will remain similar to FO3's current concept.
- werkz
A conversation at another site sparked an idea within to try and make aiming & accuracy slightly more realistic. The poster there was hoping that the aiming mechanics were tweaked so that when the reticule turned red, it was a sure hit. I felt this was a terrible idea, as it would essentially make every character a crack shot: Thieves, Charisma Boys, Scientists, etc. It would also guarantee the return of FO3's ridiculous 30+ shots to the head to bring down a Raider (and require a similarily absurd amount of ammo that was available in the CW)... something I would love to see changed.
So I don't reinvent the wheel and offer an already made suggestion, I was wondering what some of the long-time posters here have come up with to change the aiming mechanics (through mods or forum chit chat) and if anything has been mentioned among the numerous articles that have stated they will remain similar to FO3's current concept.
- werkz