Briosafreak
Lived Through the Heat Death
Chad "Briareus" Nicholas shared a few ideas on how he thinks NPC levelling should be dealt in Fallout3:
<blockquote>Here's how I'd like to do it:
CNPCs get the same amount of XP you do. They all use the same XP level chart, and level up when they pass the same thresholds you pass.
So, when you earn 5 XP, every CNPC in your party gets 5 XP as well. When you pass NNNN in XP, you become level L. When they pass NNNN in XP, they become level L.
We could also make it that when a CNPC first joins your party, their level is equal to your level, plus or minus a certain amount. This ensures that if you passed up Sulik until you were level 20, you don't have a crappy CNPC standing around in the wastes. But, once they join your party, if they leave, they do not get to match your level in the same manner when they rejoin.
Thoughts?</blockquote>
So Odin posted a few thoughts:
<blockquote>Or you could make it so that they level up more quickly, to sort of catch up. But then again that would make it so that they don't level up like you, unless you're around the same level. Which would make their Yxlevel up "speed" flat out..to your "speed"</blockquote>
And Briareus replied:
<blockquote> This is handled by XP charts already (in any game, really). For example, take DND. The XP chart is:
1 = 0
2 = 1000
3 = 3000
4 = 6000
5 = 10000
6 = 15000
Now, if you are level 4 and your CNPC is level 2, once you've both earned 2000 XP, you'll still be level 4 and he'll have caught up to level 3. Of course, you'll hit level 5 2000 XP later, but you'll both end up the same level or one level apart eventually.</blockquote>
Then Sarjahurmaaja. pointed out this:
<blockquote>it might be just me, but I'd like the NPCs to level a bit slower than my character, say, 4/5 speed, because, well, it makes me feel less of a hero and more of a sidekick when I got these badasses that could kick my butt while asleep if they wanted to in my party.</blockquote>
And Briareus had this to say:
<blockquote> I think we can come up with other ways to ensure that the player is the badest bad ass of the wastes without slowing down CNPC level progression.</blockquote>
Link: Thread@BIS Feedback forum
<blockquote>Here's how I'd like to do it:
CNPCs get the same amount of XP you do. They all use the same XP level chart, and level up when they pass the same thresholds you pass.
So, when you earn 5 XP, every CNPC in your party gets 5 XP as well. When you pass NNNN in XP, you become level L. When they pass NNNN in XP, they become level L.
We could also make it that when a CNPC first joins your party, their level is equal to your level, plus or minus a certain amount. This ensures that if you passed up Sulik until you were level 20, you don't have a crappy CNPC standing around in the wastes. But, once they join your party, if they leave, they do not get to match your level in the same manner when they rejoin.
Thoughts?</blockquote>
So Odin posted a few thoughts:
<blockquote>Or you could make it so that they level up more quickly, to sort of catch up. But then again that would make it so that they don't level up like you, unless you're around the same level. Which would make their Yxlevel up "speed" flat out..to your "speed"</blockquote>
And Briareus replied:
<blockquote> This is handled by XP charts already (in any game, really). For example, take DND. The XP chart is:
1 = 0
2 = 1000
3 = 3000
4 = 6000
5 = 10000
6 = 15000
Now, if you are level 4 and your CNPC is level 2, once you've both earned 2000 XP, you'll still be level 4 and he'll have caught up to level 3. Of course, you'll hit level 5 2000 XP later, but you'll both end up the same level or one level apart eventually.</blockquote>
Then Sarjahurmaaja. pointed out this:
<blockquote>it might be just me, but I'd like the NPCs to level a bit slower than my character, say, 4/5 speed, because, well, it makes me feel less of a hero and more of a sidekick when I got these badasses that could kick my butt while asleep if they wanted to in my party.</blockquote>
And Briareus had this to say:
<blockquote> I think we can come up with other ways to ensure that the player is the badest bad ass of the wastes without slowing down CNPC level progression.</blockquote>
Link: Thread@BIS Feedback forum