Anyone have success with steal, unarmed, melee, or traps?

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Aside from stealing chems, ammo and miniguns at the bunkers, it's pretty clear that Steal is not all that great in this fallout. I figured it would be fun to get someone (like Rage) up to really high Steal and Sneak levels and go around planting explosives on people, but I don't think there are enough explosives lying around to make this worthwhile.

As for the hand-to-hand abilities, I discovered that they're a good way to blown away in a jiffy. It's really hard to get one-hit kills, even with silent death. I took Riddick and ended up just Tagging big guns, which worked out pretty well actually. I tried the deathclaws out and found that their unarmed damage doesn't even increase with skill level, which blows.

As for mines, I've seen some faqs recommend them, but how? Most enemies stand behind sandbags with their backs to the wall and are very reluctant to chase you. When I was desperate to kill mutants I planted 2-3 of them behind their back and bursted them with a shotgun, (which was pretty funny) but this takes a lot of tries to work without getting blown away. The patrolling enemies will just spot the mines and avoid them. And I never found any situations to use the claymores.
 
RE: Anyone have success with steal, unarmed, melee, or traps

I agree, that the steal and most of the hand-to-hand skills don't really do that much. I have heard that the cattle prod in power armor does do a mean bit of damage on robots, but I haven't tried it.

As for steal, I have used both Rage and Babs, both with way over 140 steal, and I get nothing. Everytime I try, I get caught and it becomes a shootout. At least in the other fallouts if you have a shoot out, you can go to another part of town or another city. Here, what happens if you piss off the BOS?

As for mines, I have had some success in planting mines for the load lifters but that's about it. Mines can also work against deathclaws and if you get roving mutant/raider groups. Still I find the biggest use in Traps is disarming.

I think you probably get more out of this in multiplayer.
 
RE: Anyone have success with steal, unarmed, melee, or traps

I think those skills are one of the problems that Fallout games seem to have, the problem where the developers fail to, well, develop something. Like how in FO and FO2, traps was utterly useless, cuz the traps did so little damage that by the time your character was half powerful, you could walk over the damn things without noticing.

I would have loved if in FO2 the AI, including your characters' pathfinding abilities, had gone beyond "stand on the other side of the wall, parallel to where you are supposed to go/to where the enemy is". I would have loved it if enemies had organized counterattacks, instead of waiting for you to sneak around and annihilate them piecemeal. Enemies actually ATTACKING you in a few more scenarios would be good too. The only place where I found LAYING mines to be useful was in Kansas City, where Harold would crawl around under heavy fire to lay mines..... Super muties are sooooo stupid..... Heh.

Yadda yadda yadda rant rant rant.
 
RE: Anyone have success with steal, unarmed, melee, or traps

Totally agree. One should be able to sneak about and plant mines more, or even creep up to some unsuspecting raider and "silence" him before every other SOB comes down on you. To be honest, the early parts of the game were, in my opinion, better.
 
RE: Anyone have success with steal, unarmed, melee, or traps

Oh yeah. Oh yeah. I loved some of the early parts of the game. Also, St. Louis KICKS ASS.
 
RE: Anyone have success with steal, unarmed, melee, or traps

I've used steal to get things from the medical officiers, I never use unarmed, does way too little damage, at any area in the game, I used melee on the raiders when they were sleeping :P Melee won't work on the mutants, as they tend to have huge kill you guns, I use traps on the load lifters (I use like 15 to make sure they can't avoid the mines... heh...) But... yea... I agree... I've liked evey mission, 'cept buena vista, that gave me a big headache... (The power nodes that look invincible because you can't see their hp, the mysterious upstairs you can't get to, and the confusing upstairs you can't get to?!) Unlike Fallout 2, they got rid of any use of the unarmed skill... (There is no karate ring... heh..) And they made melee worthless as well.. (Back in Fallout 2, you could use a melee weapon to beat up weak things like brock flowers and radscorpions, but in Tatics, melee is only good if your small gun/big gun/energy is bad... lol) The game culture is messed up as well, when you visit the cities after you attacked them, they look oddly the same as before, with no real difference, no bos guards... That's about it, it still has improvements, like the ability to have the game in 1024x768, and the better portraits of the weapons/weapon effects. :P
 
RE: Anyone have success with steal, unarmed, melee, or traps

As for me , i first played fallout tactics and after fallout 2 , but is pretty clear in my opinion why steal isn't that great , first of all , in fallout 2 u weren't a soldier , u were an adventurer , and that made that game gr8 , while in tactics , well , u are a footsoldier , caught up in the expansion of the of BOS , and to be frankly i agree with the raider leader that it isn't much difference in the way , raiders or BOS , commanders ( see how , not so level headed Barnaky is ) , they look more like a fraternity that although have high goals , are not so open-minded ( i can just imagine , how not so open minded the BOS in the west is ) , anyway , in BOS u are a footsoldier , carying orders , in 2 u have a lot of liberty , and this lack of liberty is what reflects so drastically in Steal , and others ....

But that is my opinion , and anyone is free to say something against.. :)

By the way in the mission in which u save the reaver leaders , i was really surprised that , in the server's walkthrough , didn't say nothin' about the free power armour mkII , in the refrigerator , in the buildings , at the north of point 6 , I don't think i am the only one aware of it .. :)))
 
RE: Anyone have success with steal, unarmed, melee, or traps

Personally a combo of a supersneaky guy with mines and a few guys with high perception, sniperrifles and high Small arms skills worked very very well. My favorite mutantkiller maneuver.

1. Plant a few mines just infront of them.
2. Fire at him with the snipers from maximum range.
3. Enemy runs to engage you and runs straight into the mines.

You can also do the same thing with a Supersneaky guy with Trap skill, some cover and a decent grenadetosser. All you need to do is to bait them into running forward.

There are enough mines in this game to make that tactic worthwile. Well, at least up to Newton. After that I got powerarmor and then all you need is powerarmor and a few Laser/plasmarifles plus 1 M2 Browning.
 
RE: Anyone have success with steal, unarmed, melee, or traps

i dunno why i still wanna reply to this old message, but hey... what the heck.
i've tried all of the skills you mention with different characters and with different results. hand-to-hand combat is quite efficient early on in the game, but once you encounter those mutants with them big guns, it definitely looses its efficiency. there are, however, some good unarmed weapons available early in the game that are still guite usefull at the end of it. e.g. that glove that can hold three shotgun shells. one time i equipped skraav (a deathclaw) with that glove and some emp shotgun shells (which are rather rare). with his high sneak skills, lots of ap's and a few extra perks (silent running, for instance), he just tore those damn robots to shreds. power fists work well too, but i suppose the amount of melee damage you do is really the most important factor here. maybe you should choose the right traits: kamikaze looks interesting, but you'll need very high sneak skills to pull it off, 'coz you'll lose lotsa damage resistance or something.

anyway: steal works fine (just recruit babs and save before you steal). i remember using steal and high sneak skills to plant cordex on some mutant guards, but i also remember that i had to save and reload quite often. it's not very efficient in falout tactics, i agree. (in fallout 2, however, this trick works just great, believe me: i always blow up lynette and every one else who stands in my way, heheh)

traps? i just love traps. there's plenty of them in the game (i think that on some maps, they even return after you've disarmed and removed them: lotsa cash!). i always use as much traps as i possibly can: you'll need a character with decent trap and sneak skills (loner, silent running and tunnel rut kick ass when your a stealthy character). you can use those mines to eliminate mutant guards patrolling. just 'study' the route they follow, sneak up to a nice place where they all pack together and plant lotsa mines. always works great for me, but i suppose you have to have some patience. you can also combine mines with those radio-controlled bombs and with cordex-explosives. in the raider camps you can sneak up to those alarms en plant mines in front of them, and once you get to the robots you'll find them more usefull than you might think.

it's true though that a stealthy character becomes less usefull by the end of the game. that's why you should tag energy weapons or big guns once you get the chance (level 15, i think).

if you like to cheat, though, and you're playing the unpatched version and you've located the old gas station and purchased the elixir of vitality (purchased? just shoot the old tart and loot her corpse!) and you know about the duplication bug, you could drink lotsa elixirs, boost up your endurance and hp's, and become the world's most powerful hand-to-hand fighter. or, you could duplicate those solid (purple) and emp shotgun shells (yellow), put lotsa skill points in sneak and small guns, and unleash hell upon the wasteland! heheh. your choice.
 
RE: Anyone have success with steal, unarmed, melee, or traps

Unarmed is great in FOT!

Until enemies start killing you with energy weopons.

To make a good unarmed charcter, just tag unarmed and big guns/ energy weopons, pick appropriate tags, and traits (gifted/ heavy handed). Now all you have to do is buy lots of psycho. By taking multiple psycho drugs you can resist a ridiculous ammount of damage, the only thing that will kill you is the once in a blue moon mutant who critically hits you, bypassing your armour (the drugs mainly), with a heavy weopon.

Anyway, that's my take. I finished half the missions with two unarmed characters (Riddick and the main character), very easily. If an enemy is packing an energy weopon mow them down at close range with a heavy weopon.
 
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