Anyone working on a character editor yet?

Windshadow

First time out of the vault
Just wondered as after playing a PC game through a few times I find it fun to get wild with a character editor .

I had a quick look at a save file with a hex editor but it seems quite different from the Fallout 2 save files which I was able to mess with on a simple level till an editor came out... I doubt I can do the same with fallout 3 saves.

I did the old trick of look at a save right before levelling then taking an intense training point in INT and comparing the 2 saves but too much else had changed to spot needed hex values to be identified.

so it will take better skills than mine to Suss out

Cheers
Windy
 
YAY! :clap:

Good news indeed

I expect you will announce it here in this forum section?

Cheers, Windy

****************************
I actually have the game for both the PC and the 360 (360 version was a gift) but the constant freeze problems after about 8 hours of play on the 360 and corrupted save files there means that I am on the PC version the most as so far it has been solid (under bootcamp on my MacPro XP SP3 with newest drivers from ATI for the X1900 video card and at 1900 X 1200 with almost all options maxed it sure looks a lot better on the PC as well)
 
Yup..

Working on the layout and design today as well as deciding on features etc...

Here is a basic list i have so far...

- S.P.E.C.I.A.L
- Perks
- Inventory (This one will take a long long time)
- Quests
- Status, HP, Karma, etc..
 
Tonight I'm going to run a file monitor and watch changes as I change stats, add perks etc..
 
Were there any character editors for Oblivion that could be modded for Fallout 3? If so, that might speed things up. Good luck with the modding either way :D.
 
editor.jpg


Suggestions?
 
A lot of Oblivion character editing was possible via console commands, you might try looking up Oblivion's and seeing if any of them carry over. I wouldn't be surprised if a decent number of them do.
 
Oh yeah... GREAT point.. I actually know almost all of the commands already i forgot haha!


Now what am I supposed to program :(
 
player.setlevel # changes leve to #, doesn't affect anything else.
modpca (s.p.e.c.i.a.l) # changes the chosen stat by adding the given number. e.g. lmodpca luck 3 would take your 5 luck to 8.
tgm God Mode
tcl No clipping mode
tmm1 All mapmarkers
player.setav<S.P.E.C.I.A.L.> # Sets the typed attribute to the number provided. (1-10)
player.setav<SKILL> # Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes.
player.additem 0000000F "XXX" Replace "XXX" with the amount of caps(money) you want.
addspecialpoints # add # special points
setspecialpoints # set the number of special points to #
rewardKarma # reward # karma points to player
getXPfornextlevel gain a level
GetQuestCompleted complete current quest [/u]
tfc toggles free camera mode (useful for character screenshots)
tm turns off/on the HUD (useful for character screenshots)
unlock Unlocks any selected physical lock (doors, chests, etc) and terminals.
movetoqt Moves the player to the current quest marker
 
Oh, this is such awesome news. Since the ~ key doesn't work for everybody and a lot of people are having problems opening up the console in-game, this is possibly the best news I've heard ever.

I registered on nma just respond to this thread!
 
Item codes for the console cheats AddItem, PlaceAtMe, and AddSpell can be found at these posts on the official forum:

http://www.bethsoft.com/bgsforums/index.php?showtopic=893933
http://www.bethsoft.com/bgsforums/index.php?showtopic=895002
http://www.bethsoft.com/bgsforums/index.php?showtopic=895013

But as others have said the use of the ` or ~ key to bring up the console does not seem to be working for everyone so the need for an editor remains. perhaps those codes will be of use to you in your project
 
Yeah its possible I can inject them directly.. but that would be more of a trainer, which I may make seperately.
 
What i have found with the console commands to change tags, special, and the like - is that at every level up it re-references actual totals. so if you give yourself a total of 50 special points then hit level 2, it ill put you in the negative and you will be forced to remove points before being able to proceed. im not sure if an external application that edits the actual save game file will be able to work around these checks :-/
 
Bedlam said:
Oh, this is such awesome news. Since the ~ key doesn't work for everybody and a lot of people are having problems opening up the console in-game, this is possibly the best news I've heard ever.

I registered on nma just respond to this thread!

I registered on NMA for the same reason!

In regards to the "~" / "`" not working -- the problem is with multimedia keyboards and the likes. I'm using an HP HDX Dragon -- and I can't use the tilde with the built-in keyboard, nor with a basic USB keyboard.

The keyboard needs to be set to a "standard" keyboard in control panel. However, I can never get this to work. On a separate machine, this works perfectly.

Oblivion has the same issue.
 
Nose Nuggets said:
What i have found with the console commands to change tags, special, and the like - is that at every level up it re-references actual totals. so if you give yourself a total of 50 special points then hit level 2, it ill put you in the negative and you will be forced to remove points before being able to proceed. im not sure if an external application that edits the actual save game file will be able to work around these checks :-/

What does it reference though? Once I delve into this more... Ill let you know the results
 
Ayeso said:
Nose Nuggets said:
What i have found with the console commands to change tags, special, and the like - is that at every level up it re-references actual totals. so if you give yourself a total of 50 special points then hit level 2, it ill put you in the negative and you will be forced to remove points before being able to proceed. im not sure if an external application that edits the actual save game file will be able to work around these checks :-/

What does it reference though? Once I delve into this more... Ill let you know the results

im not really sure. I just hope the maximums are not hard coded, and actually reference some file that can be adjusted. i dont know anything about the files, though. just remarking on my experiences while playing around with a memory editor and the console commands - which render the same results.
 
Cool thanks for the info =) Ill be sure to keep this in mind. Maybe its a calculation based on level, perks etc... to what you can have as a max or min etc.. easy fix would be set level to 20.
 
Well this is going to be way harder... the reason it makes you change when you level is because it looks like you are changing whats in memory not the last save state. I added a bunch of stuff via consol, resaved and files were identical still even though i was now level 9 instead of 8.

I also saved at the moment i leveled... then added my skill points, resaved right away and WOW the file structure is basically 99% different... almost EVERYTHING in the file is changed. so.. im not sure what to do now. Here is an example.

These are 2 saves... less then 30 seconds apparently i didnt move or ANYTHING all i did was add skill points.

http://fallout3.sufi.cc/FO3.htm
 
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