Are called shots useless?

Johnny Angel

First time out of the vault
I've been doing called shots fairly regularly, since my main character can afford the AP, but I don't seem to be getting criticals very often -- not as often as I used to in Fallout and Fallout 2 after I had bashed my luck down to 2, which I haven't done in this game. So, what's the deal? Also, being blinded or crippled seems to have little effect on enemies. Called shots seem to confer no strategic advantage. Has anyone else experienced this?
 
They are now useless. The critical hits table has been just ruined. The Fast shot trait is now a must.
 
Hmm

I wil dis-agree, I don't think its useless, I just think when your playing Contiouns mode that there isn't much time to tell each unit to aim specificaly, but lets say you turned it back to TB mode than it might have more use. Quick Shot is very useful, I am learning that after about 9 missions into the game...and I don't want to recreate my char just so he can have that option...maybe when a ediotr comes out I wil choose a different perk and earse one of the ones I have...

-Morphix
[http://www.tardhauze.org]
 
RE: Hmm

I have to disagree, they aren't useless, blinding makes them have a much harder time to hit you, (can't ever remember a blinded mutant hitting me even when standing right next to them) arm shots seem to be much more valuable as anyone with a two handed weapon can't even fire it after that. Also head and shots seem to get alot of knocked out effects (eye shots too, but not quite as much) and I'd much rather just go and finish off other things while that creature is effectively out of the fight (and easier to hit while unconnsious). The main thing crits seem to do is give you the "ignored armor" effect which is quite nice as you do your full weapon damage. However I once got an eye shot on a mutant from a sten gun that did 169 points of damage, that is a once in the game event so far. I noticed one other thing. I gave rebbecca mutate and finnesse so she now has a 15% crit chance (10% from finnesse pluss 5 luck), but she seems to be critting significantly less than my main who has an 8 luck - So the way crits are done is definately screwed up, either it's more based off of luck or they are taking into account actuall damage (finnesse gives -25% dammage, my main has kamakazi which gives +25%) or they are using the ammount above what you need to hit as an additional indicator for a crit as even though rebbecca and my main have about the same small guns my main has an equivilent 10 perception, so will often be getting a 95% to the eye when rebbecca will have like an 86% at great distances.

I do have to agree called shots are no where near as good as fallout 2, I think it's more ballanced, but perhaps they have gone too far in the other direction, and quick shot is now much more of an option, and finnesse seems to be a trait with far more negatives than positives, but don't give up if you don't have fast shot and start over those called shots are usefull, just don't aim for the eye out of habit, go for the head or arms too.
 
RE: Hmm

I was a big called shot fan in the fitst two, and was really dissapointed. UNTIL, I hit St. Louis, when I got that sniper rifle, called shots to the eyes really messed up those mutants.
 
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