Art stufs(many pics)

Ghetto Goose

It Wandered In From the Wastes
I've been picking at these for a couple months now. Theres something about each of em that makes me unable to finish them right, so I need to post them now or I'll never get around to doing something new.

In this first one, for instance, I couldn't get the shoes to look right.

coat.txt


This one I was helping a friend with his post apoc game(that fell through, big shock), and I just sorta gave up on this one.

crappyscene.txt


This one's probably my favorite. I plan on finishing it when I can print out a picture of a nuclear blast, and I'll put it off in the distance behind him.

face.txt


This one looks much better in person. His body is shaded really well in my opinion, but you can't really make it out. I'll scan it at more DPI when/if I finish it. I'll also put a large gun of some kind on his back to go with the bullets, clean up the sky, and put some stuff on the ground next to the road to cast some cool shadows. Broken down cars, cacti, etc.

rooftop.txt


I don't like the hand on this one. If I finish it I'll put some bottles and part of a bartender in the back, like he's sitting at the bar.

stare.txt



Opinions/suggestions?
 
Nice sketches.
Ghetto Goose said:
Opinions/suggestions?
'k then, I'll do them in order.
1) Looks a little like Morpheus from the Matrix, dunno if that's intentional. His legs look a little stiff, and maybe a little short too, that could have been why the shoes looked weird. Other than that, good.
2)The door looks good, and the shadow. But it kinda looks like some dudes living room with a riveted steel door. Maybe try to match them a bit? Give the rest of the room a bit more texture, and maybe a heavy duty door frame, support pillars, metal walls(?) to match.
3)Nice, I like the vacant/horrified look in his eyes. Would make a nice talking head or something.
4)The shadows on his chest are nice, but don't seem to match the rest of the shadows (I assume that's the sun on the left of the horizon). His torso seems to be casting a shadow from the other side (the right of the pic).
5)Nice detail on the face and the tatto. His posture seems a little stiff (tho' if he's tensed up (like for a barfight/whatever) it would make sense like that) and the position/shape of his arm looks odd (particularly the forearm).

Hope I've been helpful.
 
The #3 is cool.

What I said about "building" the mass of the drawing on previous posts was to do it the way you did the facial hair around the goatee. Try building features that way instead of with lines, it gives much more depth.
 
Big T:

1)No, it wasn't supposed to be Matrixesque, but it kinda turned out that way.

2)Yea, the livingroom one was supposed to have more detail, but I stopped after the door. That why it doesn't match.

3) :)

4) Yea, the shading on the left(his right) side showed up, but not on the right(his left). I should scan it at 600 next time.

5) Yea, he's supposed to look ridgid/pissed off. Originally he was going to be holding a glass, and if I got that right I'd try to make it shatter.

Wooz:

...Huh?
 
overall, solid. the thing to work on is your posing. you characters and scenes seem uncanny in a way that blows the realism out of your pictures. try drawing a picture with different layers (visually) and maybe with people doing things e.g running, diving, falling. pmp. (practise makes perfect)

holy

P.S. heres what i mean: http://www.polykarbon.com/tutorials/characters/chara1.htm
(notice how the artist can portray personality just with stick figures, its amazing what happens when you do this, you will breathe 'life' into your drawings and you are well capable of doing this) =]
 
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