Does anyone know if it's possible to make drugs follow a script? I've experimented a little, and you can assign the script to the drug, but all drug items seem to be pre-set to be flagged as 'use on' only. This seems to screw up any use_item procs in the script and prevent them from working.....
Any ideas or suggestions?
(I ask because i'm experimenting with the possiblity of making drinking animations that are assigned to the booze, nuka-cola etc to make the animation/SFX play when the player uses the item. Crazy i know but hey)
Any ideas or suggestions?
(I ask because i'm experimenting with the possiblity of making drinking animations that are assigned to the booze, nuka-cola etc to make the animation/SFX play when the player uses the item. Crazy i know but hey)