i mean without the use of attack_complex,im trying to fix the cockroaches in megamod
Nirran
Nirran
i mean without the use of attack_complex,im trying to fix the cockroaches in megamod
nope
variable ProtoOfItemGiven;
variable ValueOfRollCheck := 1;
variable Scenery_Creation;
variable Scenery_Creation_Hex;
variable Scenery_Creation_Count;
variable Temp_Scenery_Creation_Hex;
variable Scenery_Creation_Ptr;
variable How_Many_Party_Members_Are_Injured;
variable How_Many_Party_Members_Armed;
variable PartyHealingItem;
procedure checkPartyMembersNearDoor;
variable Finding_New_Tile;
variable global_temp;
variable dest_tile;
variable step_tile;
variable in_dialog;
variable forced_node;
variable restock_amt;
variable restock_obj;
variable restock_trash;
variable removed_qty;
procedure start;
procedure destroy_p_proc;
procedure critter_p_proc;
procedure combat_p_proc;
procedure map_enter_p_proc;
variable starttile;
variable ctr;
variable chance;
procedure timed_event_p_proc;
procedure checkPartyMembersNearDoor
begin
if (party_member_obj(16777278) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777278)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777376) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777376)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777377) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777377)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777305) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777305)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777313) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777313)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777323) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777323)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777352) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777352)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777378) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777378)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777368) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777368)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777379) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777379)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777380) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777380)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777295) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777295)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777381) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777381)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777407) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777407)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777411) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777411)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777412) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777412)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777413) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777413)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777481) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777481)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777558) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777558)) <= 5) then begin
return 1;
end
end
if (party_member_obj(16777600) != 0) then begin
if (tile_distance_objs(self_obj, party_member_obj(16777600)) <5> 0) then begin
LVar1 := obj_carrying_pid_obj(self_obj, 644);
LVar2 := rm_mult_objs_from_inven(self_obj, LVar1, LVar0);
end
LVar3 := obj_is_carrying_obj_pid(self_obj, 654);
if (LVar3 > 0) then begin
LVar4 := obj_carrying_pid_obj(self_obj, 654);
LVar5 := rm_mult_objs_from_inven(self_obj, LVar4, LVar3);
end
if (cur_map_index == 94) then begin
set_map_var(1, map_var(1) - 1);
end
end
procedure critter_p_proc
begin
variable LVar0 := 0;
if (obj_can_see_obj(self_obj, dude_obj)) then begin
if (tile_distance_objs(self_obj, dude_obj) > 10) then begin
animate_move_obj_to_tile(self_obj, tile_num(dude_obj), 1);
end
else begin
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
end
else begin
script_overrides;
end
if (not(combat_is_initialized) and ((critter_state(self_obj) bwand 1) == 0)) then begin
add_timer_event(self_obj, game_ticks(random(1, 5)), 0);
end
end
procedure combat_p_proc
begin
variable LVar0 := 0;
if (obj_can_see_obj(self_obj, dude_obj)) then begin
if (tile_distance_objs(self_obj, dude_obj) > 10) then begin
animate_move_obj_to_tile(self_obj, tile_num(dude_obj), 1);
end
else begin
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
end
else begin
script_overrides;
end
if (obj_pid(self_obj) == 16777755) then begin
play_sfx("zmarch1at");
end
else begin
play_sfx("zmarch2at");
end
end
procedure map_enter_p_proc
begin
starttile := tile_num(self_obj);
critter_add_trait(self_obj, 1, 6, 186);
critter_add_trait(self_obj, 1, 5, 132);
if (not(combat_is_initialized) and ((critter_state(self_obj) bwand 1) == 0)) then begin
add_timer_event(self_obj, game_ticks(random(1, 5)), 0);
end
end
procedure timed_event_p_proc
begin
if (not(combat_is_initialized) and ((critter_state(self_obj) bwand 1) == 0)) then begin
reg_anim_func(2, self_obj);
reg_anim_func(1, 1);
animate_move_obj_to_tile(self_obj, tile_num_in_direction(tile_num(self_obj), random(0, 5), random(1, 3)), 0);
reg_anim_func(3, 0);
end
end
procedure critter_p_proc begin
if (self_can_see_dude) then begin
attack(dude_obj);
end
end
thnx for the help