Audio environments

aboniks

Still Mildly Glowing
I'd like to see (or rather hear) more emphasis put on ambient sounds in the next fallout. I could do without the theme music entirely, if effort was put into making a more realistic soundscape.

Similarly, I'd like to hear footsteps and clanks in that (supposedly) abandoned factory when the FOO is sneaking up on me...assuming my perception is high and the FOO has a low agility.

If I'm wearing metal armor, do I clank when I walk? Does that raider tap his machete on the hood of the Highwayman he's perched on? Is there thunder in the distance, or is it a battle? How far away can the Mirelurks hear my pipboy radio?

If I'm clumsy, do I trip over that piece of rebar and alert the molerat I'm trying to sneak up on?

If I hear random gunshots in the next street over, somebody better be over there firing. Is that just Dogmeat panting, or is it a wolf on the prowl?

Does my helmet muffle things, or does it have a built in audio pickup? When I drop that empty nuka cola bottle, does it shatter?
 
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