Automove + Attack

Shirash

First time out of the vault
Hello all,

I just have a quick question, since I unfortunately did not get further via the forum search.

By default, you always have to run there first and then switch to attack in melee combat.

I have played Nevada and also Megamod. I noticed that I just had to click on the respective enemy in melee combat and my character then ran there on its own and attacked.

Can I also use this function, for example, in RP?

Thank you in advance.

Shirash
 
the function You speak about comes from a fork of sfall called Sfall-eXtended made by our forum member Mr.Stalin.
it has several additional features i.e. "auto walk to attack" or "no punch knockback" and several others.

Nevada (especially most recent releases) come bundled with Sfall-eXtended instead of standard sfall version.
However when trying to merge sfall-extended into RPU ( the latest releases of restoration project for fallout2) i've stumbled upon problems, as the red warning sign was popping up after switching to extended. so it's best to stick to whatever comes with the RPU.

Although i do miss the "party member skill use" function of sfall-mods.ini from sfall extended in RPU. Fo2 is only classic Fallout game where Party NPCs have decent non combat skills to use with it ( the only exception beeing Lystra from Resurrection to work on Mutt and Keri, as she does heal dude anyway) beyond that usage is minimal.
 
That is the explanation I was looking for. Now I am wiser.

Thank you for taking the time. :-)
 
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