Morbus
Sonny, I Watched the Vault Bein' Built!
Says one of my (now ex, probably) readers. I did a review of Baldur's Gate. There, not the brightest piece of text, surely, but I think it's a entertaining read, at least. Of course the 3/5 causes a lot of ass hitching for a lot of people, that's not my problem. The review was covered in RPG Codex and Game Banshee and, of course, there were a lot of... hum... unintended readers reading it. I mean, not everyone is a codexer, and even those who are, some of them don't agree with me on this. And the usual once upon a time casual RPGamer passed by and complain about the 3/5. That's ok. Also ok was the discussion I had with a seemingly more educated (or less uneducated) reader, nicknamed Marius. Here's the whole discussion, please state your opinion about it:
A long read, but my situation (I was all alone fighting against the enemy ) was kind of odd for me (I'm used to arguing in forums) and I'd like to know the opinion of others. Feel free to post there or here.
Marius said:Hi,
While I concede that while some of the features in Baldur’s Gate were not necessarily revolutionary it did well in combining many of the best features of games that preceded it. Regarding your comment on how the lack of quality other games does not justify the quality in your own game … Yes it does. It is easy to take something else that is good, tag on a few things and also call that good. The honest truth is that RPG’s were a dying breed when BG came out and it didn’t really have a lot to go on since it was the conventions of previous games (I’m talking about those boring Pseudo-First Person overcomplicated dungeon crawlers now) that were dragging the genre down in the first place. Thus for it to combine so many great features and present them well I think the game should be applauded. Not many games can be credited as rescuing a genre and if it does it deserves far more than 3.0. But hey I guess I should start my own blog and give the game a 9.3
Tiago Sá said:Did it? Baldur’s Gate is a mix between Real Time Strategy and Role-Playing. And you can’t pretend to tell me Baldur’s Gate excels at either of those aspects. Except for the mage battles, that isMarius said:While I concede that while some of the features in Baldur’s Gate were not necessarily revolutionary it did well in combining many of the best features of games that preceded it.
So you’re saying that if everything is bad then everything becomes good? No, there has to be standards, even if those standards are never reached, there has to be. You can’t lower your standards just because no-one is ever able to reach them, that’s just backwards.Marius said:Regarding your comment on how the lack of quality other games does not justify the quality in your own game … Yes it does.
Were they? Fallout had already been released, and, if memory serves me correctly, so had Fallout 2. The genre was not dying, it was being revided, by the same company (oh, the irony). Baldur’s Gate was not even meant to be a RPG, let alone revive the genre…Marius said:The honest truth is that RPG’s were a dying breed when BG came out
I know what you mean, but I don’t applaud it because it is my belief that it doesn’t excel (and did not excel, at its time) in any of its facets.Marius said:Thus for it to combine so many great features and present them well I think the game should be applauded.
You should, and you also should, no offense, like, start playing games too. Baldur’s Gate reviving the genre? If anything, Baldur’s Gate is the biggest reason the genre is like what it is today… For the good? Or for the bad? Depends on whether you think it’s healthy or dying. I personally think it’s dying, and when you have games like Fallout, Torment and Arcanum really trying to revive the genre and return to the roots of it, I can’t even begin to understand how you can think Baldur’s Gate revived the genre. No offense, but in order to review this kind of old games, you really have to know their time…Marius said:But hey I guess I should start my own blog and give the game a 9.3
Marius said:Hi,
I find it quite sad that you had to revert to insults in what was quite a good argument. I have played many games on multiple formats and also finish every single game I play so believe me I’ve put in the hours. I also do not understand where these standards of your’s come from? A game can only be judged in comparison to what came before it not by some fantasy standards that exist only in your head. I also find it quite laughable that you’ve never played a game you consider a masterpiece. What do you expect from games? (an outer body multi-orgasmic experience?) For one who has played as many games as yourself this seems strange indeed.
Firstly you state that Baldur’s Gate is and RTS/RPG type game and then use Fallout as an example of games that revived the RPG genre. That is quite ironic since from my point of view Fallout is far more an RTS/RPG than Baldur’s Gate ever was.
Secondly lets make a component based analysis of the game so that we can identify what you are so unhappy about :
- Graphics : The game had beautiful graphics with exceptional artwork especially on the terrain. If you can find RPG’s with better artwork and graphics than BG please list them so that I can play them.
- Audio : One of the best and most recognizable soundtracks in RPG’s nay gaming to date. If you can find RPG’s that predate BG please list them so that I can play them.
- Story : May not be the most original story ever (young hero with mysterious past) but it is far better than most of its predecessors with very memorable characters and good pacing. If you disagree please state 5 RPG’s with better stories so that I can play them if I have not already.
-Gameplay (This is the important one) : The game successfully tied together many different gameplay systems regardless of what you say. All the classes were playable and fun. The pause system although not entirely new was well implemented. It had one of the best stealth/thievery systems to data. The game had day night cycles that impacted play. The items were creative and well balanced. The inventory system was far better than games that preceded it. These are just a few of the many great features that the game had.
** Once again if you disagree **
Please list 5 games that were better in some way or another.
Replay value : Had many many hours of gameplay time (up to 40 hours per play through) and was also one of the first games to offer cooperative multiplayer for RPG’s that actually worked and thus adding many more.
I know the Elder Scrolls game had more replay value but could you please list a couple of others that had as many single player hours and had good multiplayer too?
Now would you please consider all these things and make me a nice list so that I can further my education since it seems to be so lacking. Otherwise please admit that you may be a jaded hack who is tearing into a classic game and inventing excuses to rate it badly.
Tiago Sá said:I’m sorry? I thought you were saying Baldur’s Gate (as a RPG) revived the genre… My mistake then…Marius said:Firstly you state that Baldur’s Gate is and RTS/RPG type game and then use Fallout as an example of games that revived the RPG genre.
Excuse me? RTS? No, Fallout is a RPG/TBS hybrid. Large difference. And Fallout was meant to be a Role-Playing game (GURPS as its basis rings any bells?) from the very beginning. There’s a big difference there.Marius said:That is quite ironic since from my point of view Fallout is far more an RTS/RPG than Baldur’s Gate ever was.
About the story, what’s more important to an RPG is the role-play. Even forgetting that. Fallout, as I said, Wasteland, its “predecessor”, Betrayal at Krondor, Darklands, Ultima 7 and 7.5 (some prefer 6, I don’t know why), Daggerfall (if you can finish it, that is)… All considering the setting and that kind of things. Baldur’s Gate is bland and cliche. Oh, and I haven’t played nearly that many games… I’m sure others would think of other titles.
As for the gameplay, it in itself is nicely done, except for the combat. It was not a successful implementation of real time with pause. It’s just way too clunky and bottlenecking. I think a turn based system would be much better, even more when AD&D has always been developed for it. And there was a whole lot of turn based games back then, and Baldur’s Gate is no match for the best of them.
Replay value: it’s always the same thing, as I said. You are free to disagree. And you had no real impact in the world, you play it once and you know most of it. You only miss (maybe) small details, nothing like Fallout, where you could have completely different playthroughs with different characters.
And I advise you to visit some RPG dedicated sites if you want to enhance your education Seriously.
Marius said:Hi,
What? You were the one that said that Fallout revived the genre. I said BG revived the genre. Are you still keeping up? Fallout didn’t revive anything if that were the case its current incarnation (3) wouldn’t be implementing the exact system Baldur’s Gate used. Ha ha.Tiago Sá said:I’m sorry? I thought you were saying Baldur’s Gate (as a RPG) revived the genre… My mistake then…
Hey man thanks for admitting this. Sad though that you point to my lack of knowledge on RPG’s as a counter argument then, since I have clearly played far more than you have!Tiago Sá said:Oh, and I haven’t played nearly that many games… I’m sure others would think of other titles.
Regarding your examples : Krondor’s story is inspired by a book (nothing original about that), Darklands is set in a pseudo historic Europe (but so is Defender of the Crown) - not that unique anymore . Using Wasteland which is set in a post apocalyptic world serves no purpose because it is just a different kind of setting but still one that is frequently used and thus not very unique at all.
Furthermore you cannot tell me that any of the examples did anything more in conveying its story than BG did. It had deep background info in the manual to start with, then there is the narrative to start each chapter, then there are dialog options at least, then there is the dream mechanic that actually changes your character depending on alignment (do you see the narrative and gameplay systems interacting? I certainly do) and finally there are NPC character bios, banter and interactions based on party configuration. In conveying narrative BG is well accomplished indeed.
Regarding the battle system. You know that you can pause the game and make decisions right? Maybe that is why you are having such a tough time with the battle mechanics?
And finally : You did not answer a single one of my other questions, but I’m starting to realize why you see certain games in a negative light and others in a very positive light. You seem to have a very set notion of what a CRPG should be and if something does not fit your mold (your so called standards) you immediately react negatively. In reality RPG is a very open concept to be interpreted in a variety of ways leading to a great variety of games (thank goodness). Each one should be evaluated on its own merit and its own time. You failed to accomplish either.
Therefore I advise you to read a couple of books on game design to enhance your education. Seriously.
Tiago Sá said:Ohoh! Are you even aware of what you’re saying? Ahah!Marius said:What? You were the one that said that Fallout revived the genre. I said BG revived the genre. Are you still keeping up? Fallout didn’t revive anything if that were the case its current incarnation (3) wouldn’t be implementing the exact system Baldur’s Gate used. Ha ha.
Seriously. NO original developer is on the team, pretty much the ENTIRE extablished fanbase is complaining about the change of design, from pen and paper emulation (point and click) to action click and kill. Fallout was developed over GURPS, so much that at late stages of development, when the GURPS license was revoked, they had no design documents on game mechanics. Fallout 3 is not a Fallout game just because it has Fallout in its name…
Oh, and is Baldur’s Gate any better? Nop… That was my point.Marius said:Regarding your examples : Krondor’s story is inspired by a book (nothing original about that), Darklands is set in a pseudo historic Europe (but so is Defender of the Crown) - not that unique anymore . Using Wasteland which is set in a post apocalyptic world serves no purpose because it is just a different kind of setting but still one that is frequently used and thus not very unique at all.
The thing is, Fallout had set the standards way too high for Baldur’s Gate to cope with. In terms of role-play and setting, of course. Not to mention the lame good/evil dichotomy or the elves and high magic that was almost a given in any RPG at that point.
I never said I have rought times. Its just clunky and unresponsive.Marius said:Regarding the battle system. You know that you can pause the game and make decisions right? Maybe that is why you are having such a tough time with the battle mechanics?
Yes, you are correct.Marius said:You did not answer a single one of my other questions, but I’m starting to realize why you see certain games in a negative light and others in a very positive light. You seem to have a very set notion of what a CRPG should be and if something does not fit your mold (your so called standards) you immediately react negatively.
“The ultimate genre blender” as Todd Howard said, not too long ago… Yeah, I don’t agree. Adventure is the ultimate genre blender, RPGs are a specific subgenre…Marius said:In reality RPG is a very open concept to be interpreted in a variety of ways leading to a great variety of games (thank goodness).
And I should read more. I’m young and green afterall.
And I think you should read the reaview again. I don’t bash the game just for the sake of it. I think the 3/5 is what’s bothering you (and what bothers most people that complain), but that’s because they are used to seeing 5/5 everywhere…
Marius said:I’m sorry and you are probably going to freak about this but the system Fallout used is just not gonna fly these days. Turn based combat is dead and for a very good reason. It complete breaks all immersion that the rest of the game serves to create. It is just not feasible to have combat where one character stands still whilst the other dishes out punishment. It is an artifact of table top gaming and does not belong in next generation games. I understand that it makes strategising easier and allows for more complex combat systems but those can be implemented using other systems such as the pause system which does not kill immersion. In games where the scope is different and immersion not such a big factor such as Civilization turn based combat works wonderfully but for a fps based RPG there is just no way that turn based combat is feasible.Tiago Sá said:Seriously. NO original developer is on the team, pretty much the ENTIRE extablished fanbase is complaining about the change of design, from pen and paper emulation (point and click) to action click and kill. Fallout was developed over GURPS, so much that at late stages of development, when the GURPS license was revoked, they had no design documents on game mechanics. Fallout 3 is not a Fallout game just because it has Fallout in its name…
Do you have any type of memory whatsoever? I asked you to name games that had better stories and narrative. Now you say that BG is the same in quality in that regard and knock the game for that? If you really had a rebuttal you would’ve used the example of FF7. That game was way better in terms of story and storytelling, but you name 5 games that are equal or inferior in the regard and say that it proves your point? Please do explain.Tiago Sá said:Oh, and is Baldur’s Gate any better? Nop… That was my point.
RPG’s are not as specific as you think. In fact (IMHO) any game that allows you to either adopt, create and/or evolve a persona in a make believe world qualifies as an RPG. You adopt the role of a character and you play that role. If the game dynamic allows you to act out that role in multiple ways, it qualifies as a RPG, simple as that. Whether you are playing CJ in GTA IV, Cloud in FF7 or your Cleric/Ranger in BG each game to some or other degree allows you to play the character in a certain way. RPG’s on a psychological level is nothing more than playing with a doll. You create a persona by some means (graphical, physical, pen and paper) and you infuse it with a personal to tell a tale. Any game that allows that is an RPG regardless of the dynamic it uses to achieve this.
Maybe not but I’m just trying to explain something to you regarding the nature of an objective review process and the nature of RPG’s for your benefit and that of your current and future readers.Tiago Sá said:And I think you should read the review again. I don’t bash the game just for the sake of it.
Tiago Sá said:I know where you’re coming from. I’ve made plenty of posts (here) about Fallout 3 and its mechanics. We obviously disagree over a few basic things, and I don’t see that changing. Turn Based is dead because triple-A studio developers don’t do it. Still, two of the most promissing RPGs in the visible future are turn based (i.e. Afterfall and Age of Decadence), and THE most advanced team based strategy game is turn based (Silent Storm). Fallout was never meant to be mainstream, it was meant to be played by those who loved turn based games. There are people like that today, still. A lot of them.Marius said:I’m sorry and you are probably going to freak about this but the system Fallout used is just not gonna fly these days.
That’s a completely different argument you’ve got there. As a matter of fact, turn based, even though it’s an abstract system, is the most inerently realistic system available. Whether you want it or not, it’s just not logical to say real time is realistic when there are so many interface limitations. Turn based makes up for that. Besides, it serves completely different design purposes. Try playing chess in real timeMarius said:It is just not feasible to have combat where one character stands still whilst the other dishes out punishment.
The point is fallout is not FPS based. Fallout 3 is, but I never asked for Fallout 3 (as it is being developed) to be turn based.Marius said:In games where the scope is different and immersion not such a big factor such as Civilization turn based combat works wonderfully but for a fps based RPG there is just no way that turn based combat is feasible.
I didn’t say that. I consider all of the games I said superior in terms of plot and setting. That’s possibly a very subjective thing to say, though.Marius said:Now you say that BG is the same in quality in that regard
Huh… Final Fantasy VII is not quite the same type of RPG Baldur’s Gate is. In fact, I don’t even consider it a RPG, but that’s me…Marius said:If you really had a rebuttal you would’ve used the example of FF7.
In Final Fantasy you don’t play the role. The game plays the roles itself. You have no say, you just watch. The same thing happens in most adventure games that would, otherwise, be considered RPGs.Marius said:You adopt the role of a character and you play that role.
I know, I know, and I thank you for being here. But just because I’m grateful someone is arguing with me over my review of Baldur’s Gate doesn’t mean I have to agree with you on what a RPG is. Or on whether Baldur’s Gate was revolutionary or not. I mean, there are, as far as I can see, so many things we disagree in, it’s kind of a miracle we’re still arguingMarius said:Maybe not but I’m just trying to explain something to you regarding the nature of an objective review process and the nature of RPG’s for your benefit and that of your current and future readers.
Back on the topic, Baldur’s Gate is about peace and good and now everything is bad and horrible and you have those very bad baddies you have to kill. There’s the predictable twist and you’re ready to go. The setting is not original, the mechanics used in that setting were not fleshed out (as I said, black/white dichotomy, constant in BioWare’s titles), the combat was real time for the sake of it when AD&D was always meant to be turn based. Inconscistent areas (easter egg NPCs), no consequences to your choices (except for some side quests, which are, then again good/evil choices). Combat at every turn, and the worst thing about it is that most of those combats are just plain uninteresting and time consuming. And powerplay, don’t forget about powerplay. This is off the top of my head. Come on, I don’t need to review the game again, I said what I had to say in the review, it’s ok if you disagree, and it’s also ok if you disagree with me when I say Ultima 6/7, Daggerfall, Betrayal at Kondror, Fallout and those have better stories/settings. At least they are interesting, and being uninteresting is my principal complain about BG’s plot.
I may not answer all your questions because in other places, and in forums I visit, I don’t even argue with people with the same arguments you use. I just read their posts and think about them, but I know (or think I know) they’ll never change their ideas because of what I may say to them.
I say turn based is more realistic than real time (even if less censorially immersive) and they disagree. Ok.
I say choices and consequences are ecential for a plot based RPG, they disagree. Ok.
I say Oblivion is bad, KotOR is mediocre, Neverwinter Nights is a hack fest, and they disagree. Then again, it’s ok.
It’s just that I have completely different opinions and ideas.
You’re telling me, as others have said, I’m judging Baldur’s Gate on the standards I have built over the years, am I right? That may well be possible, but I assure you I tried to be impartial. I’m reviewing Baldur’s Gate now, not back then, there’s always something that changes our opinion. But looking back I can’t see how Baldur’s Gate was any better than other RPGs already released, in some specific aspects. It was better in many aspects, but not in all of them.
Marius said:I think this little sentence sums up all our disagreements nicely, because the way in which your rate these games more or less sums up the way in which you approach CRGP’s. You seem to be trying to fit live action or table top role playing into CRPG’s and depending on the fit you rate the game. CRPG’s are not the sames as these other forms of RPG’s due to their very nature and should not be judged as such. They are games and should be judged as games and if you cannot do that you have no place reviewing CRPG’s or any video or computer game for that matter. This will be my last post on the matter as this is getting tiresome. You seem too stubborn and stuck in some strange perception of things to argue properly with you.Tiago Sá said:I say Oblivion is bad, KotOR is mediocre, Neverwinter Nights is a hack fest, and they disagree. Then again, it’s ok.
And for the record Oblivion is absolutely ****ing brilliant, KOTOR was great and Neverwinter Nights is the actual game you should be bitching about because that is the one that fails as a computer game.
Tiago Sá said:Exactly I’m glad we understand each other.Marius said:think this little sentence sums up all our disagreements nicely, because the way in which your rate these games more or less sums up the way in which you approach CRGP’s. You seem to be trying to fit live action or table top role playing into CRPG’s and depending on the fit you rate the game.
Now we’re even. I apparently insulted you before, and now you’re telling me what to do in my site. I think it’s obvious you are not my intended public. It’s also obvious to me Oblivion is a very flawed and inconsistent and void game too.Marius said:(…) if you cannot do that you have no place reviewing CRPG’s or any video or computer game for that matter
And you can use slang and swearing in here, it won’t hurt.
A long read, but my situation (I was all alone fighting against the enemy ) was kind of odd for me (I'm used to arguing in forums) and I'd like to know the opinion of others. Feel free to post there or here.