Baldur's Gate saves the RPG??? Bleh!

zioburosky13

Vault Senior Citizen
PCGamer June 2006 US edition listed :" Baldur's Gate is the next step in roleplaying revolution. No kidding - the game single-handedly reinvigorated the RPG genre!"

Yeah right :roll:
 
zioburosky13 said:
PCGamer June 2006 US edition listed :" Baldur's Gate is the next step in roleplaying revolution. No kidding - the game single-handedly reinvigorated the RPG genre!"

Yeah right :roll:

Ah fuck. Well imagine what the worst game in the RPG genre did for the genre as a whole!?

That is ridiculous.
 
True, I liked the story, especially when you could play as the same character from BG I to the end of the expansion of BG II.
 
I liked the concept and in-game art. The music was also pretty good.

Hated the forcing players to play "good", though.
 
I loved BG1, because I liked FR, I hate BG series because they are vastly inferior to Fallout.
Baldur's Gate started the degeneration of cRPG genre after it as revived by Fallouts.
 
Does that mean "static graphics, crappy interface and hard-immersion world" is a revolution?

No thanks, I like things as they are, and stay with tsar Fallout.
 
zioburosky13 said:
PCGamer June 2006 US edition listed :" Baldur's Gate is the next step in roleplaying revolution. No kidding - the game single-handedly reinvigorated the RPG genre!"

Yeah right :roll:

They also gave Sacred the PC RPG of the year award over Vampire Bloodlines so you can see they have a good claim at saying they know something about role playing games :(. I still haven't forgiven them for that and really lost my heart for the magazine then.

Why do they talk about Baldur's Gate in the issue? What's the article about? And I'm not sure if Baldur's Gate was the first to do it but it's style of pause and play combat really became big after it, so in that sense, it did put a new feel on RPGs (not saying anything about quality, just what's out there). BG, IWD, NWN, KOTOR... they all continued to follow that trend. Though maybe a better term would be it started up the Bioware monstrosity?
 
Fallout and BG are both RPG's. There the similarities end.

Thats not to say BG is a bad game, i loved the BG series, Baldurs Gate 2 was one of the few games to suck as much of my life away as Fallout did.

I loved the tactical nature of the combat in BG and being able to micro manage each member of the party really appealed. BG didn't provide anywhere near the freedom of Fallout, but where it did offer freedom was the range of tactical choices available. Also just the wanton munchkin powerplaying was brilliant fun, Minsc with the Warblade + 5 was a sight to behold. The story too was well told and served as a driving force to move onto the next quest.

As for them being a revolution, well, IMHO it's just because more people played BG than Fallout. Not necassarily better, just more widely played. In the annals of history quantity often wins over quality.

Cheers
Sven
 
People still read PCGamer? The magazine has been worthless for as long as I can remember. Save your time and money.

A few examples of what I mean:

Black & White - 94%
BOTTOM LINE: One of the most innovative, creative, original, and awe-inspiring games in the history of PC gaming.

Deus Ex: Invisible War - 83%
BOTTOM LINE: Ion’s endlessly replayable RPG suffers from some rough edges and hefty hardware reqs.

Dungeon Siege - 91%
BOTTOM LINE: A supreme gaming experience. It’s easy to play, fun, and impossible to put down.

Fallout Tactics - 85%
BOTTOM LINE: The king of tactical combat games.

Knights of the Old Republic - 91%
BOTTOM LINE: BioWare won’t need Force Persuade to make gamers love this exceptional RPG.

Neverwinter Nights - 95%
BOTTOM LINE: Some of the greatest PC gaming I’ve ever had. An extraordinary game.
 
I don't know, I enjoyed Knights of the Old Republic. The rest most certainly are laughable and in fact, a way they caused me to lose so much money for little game play :(. I bought black and white and dungeon siege after their recommendations... hated them both quite a bit.

At least Alpha Centauri is one of their highest rated games ever :).

But aye, you've got far more proof than I have of their.. poor quality.
 
poor quality.
You don't have to sugar coat it, they are nothing more than corporate biatches in disguise with one purpose in mind: make money. Money comes out of publicity and good reviews for the right games, that simple...
I suppose giving a high score to Alpha Centauri has *some* redeeming value but not that much. God damned capitalists!
 
Baldur's Gate is the next step in roleplaying revolution. No kidding - the game single-handedly reinvigorated the RPG genre!
I suppose that explains why the genre is in such a catastrophic state now.
 
BG blew me away. BG2 blew me away even more. KotOR was fun. Not because they're brilliant RPGs, but because they're brilliant smash-the-skeletons-and-fill-up-your-backpack-with-
silver-necklaces-while-earning-crunchy-bits-for-your-paper-dolls games. Also, any definition of RPGs that excludes them entirely will have a pretty good echo.
 
I gotta agree with Per. BG and BG II are good games. Not as good as Fallout/FO2, but you can't put a Cadillac next to an Aston Martin and say the Cadillac's a BAD car just because the Aston Martin is so much better. Neverwinter Nights wasn't even a Cadillac among games, but it was at least a Buick. Just nobody makes "Aston Martin" quality games anymore...
 
Another one:

Roleplaying games we'be loved - "Years from now, gamers will look back on Oblivion and say it was a classic." By Desslock. :shock:

Definetly a true classic of dumb-down, most-hyped 'rpg' :lol:
 
Baldur's Gate is an okay mix between an adventure game, an RTS and a classic dungeon crawl. It doesn't have any features that you can point at and say "Okay, this is awesome. I wish more games had this.", but it doesn't really have any huge shortcomings either. It owes its popularity to the fact that there was a shortage of similar titles in late '90s. Back in the late '80s and early '90s, an equivalent of Baldur's Gate would have gone largely unnoticed, because it would compare very unfavorably to the old Gold Box games.

Baldur's Gate II is pretty much an expanded Baldur's Gate. It didn't feature anything radically new, but it capitalized on everything people liked about its predecessor and improved it further. I consider Baldur's Gate II the best BioWare game yet. Like all BioWare work, it sucks as an RPG, but it is an enjoyable gaming experience overall.

Neverwinter Nights is a huge step backwards compared to Baldur's Gate II. I applaud the effort to create a fully moddable multiplayer RPG with a powerful toolset and a DM client, but when I buy a game, I expect just that - a game, not frigging tools to create one. The NWN campaign that shipped with the game had some of the worst design and writing I have ever seen, as if developers decided to take everything they got right in BG II and do the exact opposite things in its follow-up. A damn shame, because there were some genuinely good ideas buried beneath all that crap.

I find it difficult to pass objective judgement on Knights of the Old Republic. On one hand it has worse design than Baldur's Gate, on the other hand I'm a Star Wars fan and KotOR is still the best Star Wars game I played in a long time. Ignoring my Star Wars bias, I put the game on a par with Baldur's Gate in terms of quality. On one hand, KotOR at least tries to feign freedom of choice by implementing LS/DS duality (which ultimately affects only your Force powers and are is relevant only in combat), whereas in Baldur's Gate character alignment is a completely meaningless label, as the game is exactly the same no matter which alignment you opt for. On the other hand, Baldur's Gate is overall less munchkinist than KotOR. It has some semblance of open-ended design and doesn't drag you by the hand as much as KotOR. It also assumes its players are actually capable of reading text and comprehending all those fancy d20 numbers, whereas KotOR is ideally suited for retarded console kids who managed to get through middle school without acquiring the ability to string words into sentences or count past three.

Here is how I would express my views on RPGs using Lord 342's analogy:

Fallout - Aston Martin
Baldur's Gate - VW Golf IV
Baldur's Gate II - VW Golf V
Neverwinter Nights - a wrecked Lada
KotOR - VW Polo
 
Ratty said:
Neverwinter Nights is a huge step backwards compared to Baldur's Gate II. I applaud the effort to create a fully moddable multiplayer RPG with a powerful toolset and a DM client, but when I buy a game, I expect just that - a game, not frigging tools to create one. The NWN campaign that shipped with the game had some of the worst design and writing I have ever seen, as if developers decided to take everything they got right in BG II and do the exact opposite things in its follow-up. A damn shame, because there were some genuinely good ideas buried beneath all that crap.
Not to mention that the DM client and the toolset were absolute crap as well. There wasn't even a simple database to be accessed. And it was so bug-ridden that there have been about 25 patches so far, each introducing new bugs.
 
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