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The firearm weapons, that is. Instead of having the Fallout design team say "Hey, what cool weapons can we come up with now?" instead base the different rifles around certain cartridges. This will have several advantages.
There will be less wildily different, often useless ammo types. Sick of carrying around 14mm that only one pistol can use? What about the sad scarcity of .45 ammo? Well, if all these calibers, which _serve_ _different_ _purposes_ are avaliable in similar proportions (which is far more realistic) then you would have a better chance of finding useful ammo that you like. (It is ridiculous to assume that 10mm has nearly replaced useful pistol calibers from .22-.30-.357-.44.-.45-.50
So what would happen is that the Fallout design team would be looking at, for example, .44 magnum, and seeing what different and useful weapons could be based one it. There would be the proven and reliable .44 Mag revolver, the longer ranged, mag loaded, higher capacity Desert Eagle, and the Ruger Deerfield/Stalker Carbine, which is bigger and slower but has greater range than any of them.
This pattern could follow in all weapons. NATO 7.62X51 could have an assault rifle, sniper rifle, and even a pistol modified to fire it for one-handers. Likewise, the Soviet 7.62 would be avaliable in several common but very different firearms, such as the SKS and the AK-47.
The 9mm pistol caliber would be very common and pistols, carbines, and submachineguns would all be based on it. It would be lighter, less damaging, but have a higher mag. capacity than the 10 mm. .45's can be found in the M1911 and ParaOrdinance pistols, as well as classic Tommy Guns plus MAC-10's and so on.
The neglected .30-06 hunting round belongs in the game, in hunting rifles and the world famous M1 Garand semi-auto rifle, a very rugged weapon great for the Fallout world.
And of course the .50 BMG round, sorely lacking in FO2, could be used for the slow-operating Barrett (I figure +2 AP for every related action) and the power-armour requiring .50 Machine Gun.
This is only a small selection of weapons I would like or expect to see in the game, but it illustrates the concept I am trying to push forwards nicely. Weapons based on calibers instead of independent weapons each requiring their own special caliber1
Thus we have different weapons for different abilities and styles, based on sensible and solid ammo types and giving a good game balance. In essence, the guns would be like different car types, but the ammo would be the fuel which powers many different types. But you see how many wildily differnt weapons you can get using only a few calibers. And you wouldn't have to carry around 15 types of ammo!!!
There will be less wildily different, often useless ammo types. Sick of carrying around 14mm that only one pistol can use? What about the sad scarcity of .45 ammo? Well, if all these calibers, which _serve_ _different_ _purposes_ are avaliable in similar proportions (which is far more realistic) then you would have a better chance of finding useful ammo that you like. (It is ridiculous to assume that 10mm has nearly replaced useful pistol calibers from .22-.30-.357-.44.-.45-.50
So what would happen is that the Fallout design team would be looking at, for example, .44 magnum, and seeing what different and useful weapons could be based one it. There would be the proven and reliable .44 Mag revolver, the longer ranged, mag loaded, higher capacity Desert Eagle, and the Ruger Deerfield/Stalker Carbine, which is bigger and slower but has greater range than any of them.
This pattern could follow in all weapons. NATO 7.62X51 could have an assault rifle, sniper rifle, and even a pistol modified to fire it for one-handers. Likewise, the Soviet 7.62 would be avaliable in several common but very different firearms, such as the SKS and the AK-47.
The 9mm pistol caliber would be very common and pistols, carbines, and submachineguns would all be based on it. It would be lighter, less damaging, but have a higher mag. capacity than the 10 mm. .45's can be found in the M1911 and ParaOrdinance pistols, as well as classic Tommy Guns plus MAC-10's and so on.
The neglected .30-06 hunting round belongs in the game, in hunting rifles and the world famous M1 Garand semi-auto rifle, a very rugged weapon great for the Fallout world.
And of course the .50 BMG round, sorely lacking in FO2, could be used for the slow-operating Barrett (I figure +2 AP for every related action) and the power-armour requiring .50 Machine Gun.
This is only a small selection of weapons I would like or expect to see in the game, but it illustrates the concept I am trying to push forwards nicely. Weapons based on calibers instead of independent weapons each requiring their own special caliber1
Thus we have different weapons for different abilities and styles, based on sensible and solid ammo types and giving a good game balance. In essence, the guns would be like different car types, but the ammo would be the fuel which powers many different types. But you see how many wildily differnt weapons you can get using only a few calibers. And you wouldn't have to carry around 15 types of ammo!!!