Basic help with the editor

Spitfire

First time out of the vault
Hi everyone,

The freshly released Fallout map editor is very nice and all, but since it lacks decent documentation and as a result of my numerous failed attempts to find any tutorials for it, I'm forced to turn to you now...

Suppose I've made an excellent map with the editor which I'd like to add into the world without replacing any of the existing maps... What are the necessary steps to do it? I'd like to add my map as a new "city" into the world map. Is it possible? If it is, how is it done?

Another question concerning about the Highwayman. How can I define where the car will appear parked when I drive in to my new map? Is there a special hex for it or do I have to script it somehow?

Any help is appreciated, thanks.
 
The car is quite annoyink. I think it's included in each map's script... I didn't really look into it as i personally hate the car, but there's a bunch of defines in the scripts which specify in hihc hex the car is to appear on maps, and obviously this is used within a script thoughI'm not sure which.

To add towns you`'ll either need to overwrite exisiting ones or get the city patch.
 
I know about the city patch, that it removes the hard-coded city limit. But still I don't know how to add them to the world map. Which files do I have to edit to add my city there?
 
I'll make sure once I get home, but it should be WOLRDMAP.TXT in data.

Off the top of my head it's either that, or MAP.TXT or CITY.TXT. In any case you'll need to edit these three files to add it properly...
 
worldmap.txt is just the random encounter stuff..
maps.txt is the index file for the maps, basically assigning a map to a number, and the starting hex's and available elevations, and whether or not you can rest there.
city.txt is where the towns are actually located on the worldmap, as well as listing the artwork index number for the townmap screens, and putting the little triangles on the townmaps.


so to add your "town" to the worldmap, you would need to make an entry in the maps.txt file giving it a number, and then to the city.txt file to place it's location on the world map.


As for the location and elevation for the highwayman, it is in the map script ( and also whether you have it or not.. ), so you will need to write a script for your map..
 
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