Batch of Auto Assault news

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Gareth Von Kallenbach has an interview with Ryan Seabury, who is the Design Director for Auto Assault. The interview contains some information about classes and the graphics engine, but basically recaps the basic themes of Auto Assualt.<blockquote>We want to provide shelter to the poor, huddled masses of gamers who just want to blow shit up and have no online home to do it in. A place where nukes and biological weapons are free to express themselves; a place where road rage is openly embraced with loving and often dismembered arms; a place where freedom rings from the ricochet of every bullet fired...

Auto Assault for President!

(sorry I get carried away sometimes...)</blockquote>Gamehelper PC/Mac also has the same interview, though they call it a preview.

In addition, Computer Games Magazine has interviewed Scott Brown, another developer of Auto Assault. Though mostly it has the same information found elsewhere, there are some questions on Player verse Player combat and how combat actually works.<blockquote>Computer Games - How is the combat itself handled in the game and what kinds of exotic wheels and weapons will be available?

Scott Brown - Combat is a combination of the players’ reactions and their characters’ attributes and items. Each weapon equipped on the vehicle has a TacArc, a small pie shaped area on the screen, which represents the weapons’ area of fire. Players must keep enemies in these arcs in order to have a chance to hit them, the more arcs they can overlap, the more damage will be done. Once the player pulls the trigger the RPG system takes over and there is a dice roll which determines if the player hits and for how much damage. Items have a variety of statistics like range, re-fire rate, damage and maximum number of simultaneous targets that can all vary from weapon to weapon. Players also have skills that can affect a variety of the aspects of combat.</blockquote>It seems like Auto Assault has replaced S.T.A.L.K.E.R. with constant news coverage.

Links:
Auto Assault interview by Gareth Von Kallenbach.
The same interview on Gamehelper PC/Mac.
Auto Assault interview (a different one) on Computer Games Magazine.

All found on Blue's News.
 
i dunno, the game is interesting, but i don't know if people are really into MMO action games. And one where you play a vehicle, for that matter. You don't really have much to identify with. The big thing about succesful MMO games is that you form some alter ego, and I guess AA could conform to this idea... for people who think that they're cars.
 
from one of the pics it seems like you can walk around... at least there is a dude standing in the road, maybe you can run him over for points (carmagedon ruled)

Anyhow, i really like the combat aspect that they are trying to develope, i hope they can go all the way with this and maybe other designers will implement the idea (hopefully not poorly)

Seems interesting
 
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