Best tools for editing ingame images?

Ravager

Look, Ma! Two Heads!
I'll make this short. I'd like to replace this Fallout 2 image of the M60:

M60.gif


To look like a real M60:

M60Tactics.png


How many colors can I use? 256? 8 bit after the patches? Do I need to make the background transparent and how?

So far I only know how to export frm images as bmp and import frm files yet how do I create/convert a file to frm?

Is there also any way to change how some weapons look in-game? Or make the characters fire weapons like normal people do? Down the sight instead of holding the weapons lower around the hips while shooting. You know it's impossible to aim like that. It doesn't bother me but I'm working on a realism mod (while still having energy weapons and such) that will make everything more realistic like for example: turning the H&K G11 in to a rifle. Since it is a rifle not an SMG. Or fixing up the XL70E3 Enfield which is based on the L85 Enfield - it has a 450 meter range (like the AK weapons - also 450 meters, 45 hex range in the game). Of course forget the stuff on the net. The British lied about the effective range of the rifle. I checked it. It doesn't fire further then about 450 m which means a lot of sources on the net can be wrong, but it has a SUSAT sight which makes it more accurate then the HK. Magazine capacity in both HK and Enfield cases are both 30 rounds. So the ammo capacity will be changed in the game to resemble the actual capacity those weapons or similar weapons have along with some other stats - like the rate of fire. I already done most of these changes and I'm sure a lot of people will be happy with the usefulness of less popular weapons like the M60.
 
Ravager said:
How many colors can I use? 256? 8 bit after the patches? Do I need to make the background transparent and how?

So far I only know how to export frm images as bmp and import frm files yet how do I create/convert a file to frm?

Is there also any way to change how some weapons look in-game? Or make the characters fire weapons like normal people do? Down the sight instead of holding the weapons lower around the hips while shooting (...)

Use Frame Animator, it lets you create frm's from bmp's, the fallout color palette comes with it. Josan12 made some 'sniper' animations for the male pc character that do just what you described... i think they were included in the Megamod and maybe some other mod.
 
x'il said:
Josan12 made some 'sniper' animations for the male pc character that do just what you described... i think they were included in the Megamod and maybe some other mod.
@ X'il - I’m working on them right now…basically cleaning up some small strap issues, and adding the Mr. Long Hairs head to the frames, that’s so Mr. Long Hair can use the sniper animations in the future. Don’t expect these critters any time soon; it’s a slow and painful process…one frame at a time. :tired:

@Ravager – I’m sure that the Tactics weapons (M-60) have been converted already into Fallout 2 items/inventory, check the files sections at NMA.
 
.Pixote. said:
I’m working on them right now…

Is there something you don't work on right now? :> Don't do too hard, or you will burn out fast. :P
 
Thx for the help. Both of the M60's sucked ass so I made a new one.

M60.jpg


scr00001.jpg


I'm also making a new AK and will modify the way some ammo and weapons look (just slightly).

I also re-created the Auto Cook and modified it slightly:

autocook.jpg


autocook2.jpg


Can't let all those people in the Vaults starve now can we? But... how do I implement it as a container? I tried, but somehow things just didn't work.

------------

I'm only not working on the scripts. If anyone would help me I'd be done with a lot of things.
 
Bump. Does anyone know how to make scenery? Or rather just import it? Since the Auto Cook's graphics is finished, but it's 4 in the morning and I still can't import it in to the game as a container.
 
Funny, I know there is an english tutorial somewhere but I couldn' find it, so I just translated one made by B.Soifran. There is two way, the easy lazy one, and the hard learning one.


The hard learning one:
–Export the Items.lst file from master.dat to data/art/items(if you haven’t alread donse so)
–Open the Items.lst file and add the name of your item at the end of the list (no more than 8 letters autofood.frm should do fine)
Save the list (duh !)
–Put your new file in data/art/items

–Create the repertory X:/fallout2/dev/proto/items where X is the name of the disk where fallout and the mapper are.

–Export the Items.lst file from master.dat to data/proto/items (if you haven’t already done so)
Copy past the last entry of the list and add one (for example 00000581.pro) and save.
Create the proto file in data/proto/items (just copy/paste from one item similar to the one you want to create, for you a container, so copy 00000579.pro and rename it to 00000581.pro)

Go to Data/Text/English/Game, open pro_item.msg, at the end of the list, add for example :
{58100}{}{Autofood}
{58101}{}{This automatical food delivery system made by Krapfood.corp seems to have broken over the years and only deliver Chop Sue. Bla bla bla }

–Launch the mapper
Open the items tab
Go to the end of the items (click end key)
Select the next free items slot, left click on it, édit it (or click e)
Choose the right art for your item (should be the last image, again click end key)
Click okay (duh !)
You now have a new item that you can put on the map.
If Killap add new items, there will be compatibility issue with futur release of rp.



The easy lazy one:
If Killap add new items, there will be compatibility issue with futur release of rp.
The best move to avoid that would be to just replace an existing but non used item. Probably the backpack. Find how its FRM is named. Name the autodoc under that name, place the file in the data/art/items. Edit the file in the mapper so it can't be taken from the ground. Then you would just have to modify the pro_item.msg, or have killap use yours.
 
It worked! Rejoice everyone! The future has arrived!

scr00000.jpg


Thx Grayswandir.

Now those poor vaulties won't starve to death.
 
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