Bethesda: Don't use TES4 engine

yogge sothothe

First time out of the vault
In fact, don't use ANYTHING from Oblivion at all! The last thing we need is another weak first person shooter with the trappings of an RPG.

According to the July 25 2006 update on Duck and Cover, "Here's what we know so far: Development began in earnest after Oblivion shipped two months ago, and Fallout will likely use the same engine." If this is true, then all hope I've ever had for a decent Fallout 3 is already completely down the drain.

This post may end up being a rant again Oblivion, but the purpose is more importantly to point out the glaring short-comings of TES4 and hope that they aren't repeated in Fallout 3.

Despite assurances that Fallout 3 will utilize the SPECIAL system, I'm going to point out the obvious: the leveling system in Oblivion was utterly pathetic in terms of gameplay. The fact that all monsters were adjusted to your level basically means Bethesda was too lazy to actually sit down and work out the gameplay such that certain monsters met certain difficulty levels by the time the PC had progressed to that location. Instead, they just relied on a universal, bland formula of across the board adjusting to supposedly guarantee the same level of difficulty whereever the PC went, which in operation denied the player any sense of achievement or change in gameplay. Rats being as difficult by the time you were level 30 as they were at level 1 completely broke any sense of immersion that might have occurred, and generally eliminated any reason to level at all past level 5; its quite possible to finish the main plot at level 3. So regardless of SPECIAL, if they implement another lame adjusted level system (ie too-lazy-to-carefully-think-out-and-balance-the-gameplay system) then that alone should devastate the quality of Fallout 3.

Secondly, the utterly weak AI of the NPC's made for extremely frustrating gameplay for a large portion of the game; any missions which required cooperation with NPC's became more about trying to keep the poorly programmed NPC's alive than anything else. Moreover, the combat system itself presented a serious problem; without any means of discriminating or locked targeting, unintentionally attacking your allies was a matter of course in any engagement. To make matters worse, the poor programming of the NPC's guaranteed that they would run directly into the line of fire practically every time, again breaking immersion by making the player concentrate more on *not attacking* the NPC's than on attacking the monsters. This coupled with the above mentioned adjusted leveling of monsters, which did not apply to the NPC's, translated to the following reality: the higher your level, the tougher the game, the more impossible to keep NPC's alive. Not to mention, Oblivion provided no means of specifying which weaponry or means of attack the NPC's in your party should utilize, cheapening the amount of strategy that would otherwise have come into play. Now imagine this situation while playing in a Fallout universe of burst shots and grenades. Is there even a glimmer of hope of keeping *ANY* NPC's alive?

Unless Bethesda is planning on completely revamping the AI and combat system, as well as the poor, poor leveling system, Bethesda should just dump the whole mess and start from scratch.

Lastly, although not concerned with the engine itself, TES4's voice acting was simply pathetically miserable. True enough three of the characters (namely those acted by Patrick Stewart, Sean Bean, and Terence Stamp) actually had *acting* (admittedly, rather excellent acting), but come on, all of TWELVE voice actors for the ENTIRE game, with only NINE of them recycled for ALL but 3 characters. Bethesda would have been better off actually hiring a decent cast instead of wasting their entire budget on 3 high profile actors and filling the rest of the game with disdainable trash. Besides the poor acting from the rest of the cast, when you hear one female NPC talking to another female NPC with exactly the same voice more than once in 30 minutes of gameplay, then you know that the developers completely skimped on the hiring. If this happens again in Fallout, what hope do we have of an immersive experience?

Despite these points, Oblivion *could* have been an excellent game. The world was non-trivially expansive, and some of the missions were genuinely interesting. And the environment alone was frequently quite absorbing. But compared to the experience of Fallout, from an objective, non-mythologized viewpoint, Oblivion fell utterly short, both in terms of gameplay and in the literary depth/value of the missions offered (particularly in the side quests). The kind of quests that Fallout fans are looking for are not the kind which the player grinds just to get a title in some guild or more equipment and experience, but the kind which the player is genuinely driven to complete to discover the next kernel of plot development. Of course, as many have pointed out already, Oblivion has NOTHING to do with Fallout. Let's hope Bethesda keeps it that way.
 
I'm not going to read that, because it's all based on a misunderstanding.
If it uses the Oblivion engine, it doesn't mean it's an Oblivion add-on. There were RTSs which used Oblivion's engine, for fuck's sake.
And Bethesda won't make Fallout 3 another TES game, because if they wanted another TES game, they would make TES V.
 
Lumpy said:
I'm not going to read that, because it's all based on a misunderstanding.
If it uses the Oblivion engine, it doesn't mean it's an Oblivion add-on. There were RTSs which used Oblivion's engine, for fuck's sake.
And Bethesda won't make Fallout 3 another TES game, because if they wanted another TES game, they would make TES V.
As I understand it, they're doing that too.


Anyway, reading parts of the above, I was a bit surprised. I'd expect a fellow Fallout fan to lay their critizism on other aspects that are terrible in Oblivion. Why, the first thing that comes to mind if you actually dare to compare is the horrible dialog in Oblivion. Sure, perhaps you can blame the O'engine for things like FPP and real-time combat, but tbh, if they can get the rest of the game right - especially the dialog - I won't give a shit! That'd be more than a thousand times what I expect to happen right now. Oh, and I just hope they can do without voice acting for every paper-cutout character. I hated that in the very short time I played Oblivion. How many voice actors did they use? Four? Fucking annoying.

So in conclusion: the engine is the least of our problems.
 
Francis said:
Lumpy said:
I'm not going to read that, because it's all based on a misunderstanding.
If it uses the Oblivion engine, it doesn't mean it's an Oblivion add-on. There were RTSs which used Oblivion's engine, for fuck's sake.
And Bethesda won't make Fallout 3 another TES game, because if they wanted another TES game, they would make TES V.
As I understand it, they're doing that too.
Understand that from where? The other Fallout fans who always say "Fallout 3 will be Oblivion with guns".
I think it's stupid to think that just because it's made by Bethesda, it will be an Oblivion clone. Fallout 3 might and will probably suck for other reasons - disregard of the original setting, lack of experience in creating RPGs, mainstreaming to reach wider audiences, etc.
So it might be a fucked-up Fallout game, but still a Fallout game.
 
Lumpy said:
Francis said:
Lumpy said:
I'm not going to read that, because it's all based on a misunderstanding.
If it uses the Oblivion engine, it doesn't mean it's an Oblivion add-on. There were RTSs which used Oblivion's engine, for fuck's sake.
And Bethesda won't make Fallout 3 another TES game, because if they wanted another TES game, they would make TES V.
As I understand it, they're doing that too.
Understand that from where? The other Fallout fans who always say "Fallout 3 will be Oblivion with guns".
What I meant was that they're also working on another TES title.
 
Francis said:
Lumpy said:
Francis said:
Lumpy said:
I'm not going to read that, because it's all based on a misunderstanding.
If it uses the Oblivion engine, it doesn't mean it's an Oblivion add-on. There were RTSs which used Oblivion's engine, for fuck's sake.
And Bethesda won't make Fallout 3 another TES game, because if they wanted another TES game, they would make TES V.
As I understand it, they're doing that too.
Understand that from where? The other Fallout fans who always say "Fallout 3 will be Oblivion with guns".
What I meant was that they're also working on another TES title.
Oh. Sorry.
 
yogge sothothe @ BETHESDA: DON'T USE TES4 ENGINE said:
In fact, don't use ANYTHING from Oblivion at all! The last thing we need is another weak first person shooter with the trappings of an RPG.

According to the July 25 2006 update on Duck and Cover, "Here's what we know so far: Development began in earnest after Oblivion shipped two months ago, and Fallout will likely use the same engine." If this is true, then all hope I've ever had for a decent Fallout 3 is already completely down the drain.
mkay.

first off: chances any beth dev reads this are slim.

secondly: dont use all caps for titles. it's considered impolite.

and third: if you'd have bothered to read the threads in this subforum, you'd have seen most of your concerns have already been voiced. however, you main rant seems to be about the engine. this is kinda silly, since an engine like The Empty Scrolls 4: Oblivious is pretty adaptable. the engine is not limited to first person, to the TES4 leveling scheme, the crappy TES4 AI or the TES4 combat system. hence your rage is misdirected. the engine can perfectly be adapted to handle isometric, SPECIAL, turnbased & decent AI.

don't be fooled though: i share your pessimism, but you might want to check if it wasn't already posted and if your gripe is valid or not.
 
Disillusionment HO!

---------------------------------------
Dear devoted purchaser of Bethesda Softworks LLC, A Zenimax Media Company software titles:

Your two cents are greatly appreciated in this matter, dedicated [Fallout Series]™ fan!

To heighten your unprecedented [Fallout Series]™ experience, many pennies are being spent on the creation of an unprecedented [Fallout 3]™ experience.

Todd Howard is hard at play on this goal, and all of Bethesda Softworks LLC, A Zenimax Media Company are watching him and yelling advice. However, we were able to convince him to take time off from his busy schedule to address your concerns.

Exclusive Interview with Todd Howard, lead designer of the Ground-breaking Role-playing experience [The Elder Scrolls IV: Oblivion]:

Interviewer guy: Hello, Todd.
Todd Howard, lead designer of the Ground-breaking Role-playing experience [The Elder Scrolls IV: Oblivion]: Why Interviewer, you're looking Bloom lit today!
Interviewer guy wishes he had a title: Why thank you, Todd. I must say that you look wonderful on this fine day as well!
Todd Howard only likes his titles on men: Todd is always into the High Dynamic Range.
Interviewer works for Gamespot: Hehe, you certainly are slick and shiny enough.
In any case, on with the questions. First off- Fallout 3. Everyone wants to know about it. Anything you can tell us?
Todd Howard, The Last Akshun Hero: It's great. Like, we're totally going to blow everyone away with this one. We've done things here that nobody's ever done before. Like, we did this one thing where this guy hits this cow with a hammer and guts spill out everywhere! So it's mooing and stuff and then it's falling down a hill, flinging its guts all over the place... it's rolling on sand and rocks so skin is all getting ripped off and stuff. It hits a big rock... which pretty much takes off both heads completely and brains splatter out and disperse everywhere because of our cool new physics engine. So this cow ends up in this huge reflective puddle of blood at the bottom. Then it shits itself. And EXPLODES! It's great. Fallout 3's a lot like that.
Interviewer likes EA Sports games: Wow, that sounds amazing- EA's new role-playing division is going to be hard-pressed to match this one! So- What about sex and drugs? Any of that? Lots of it? Hopefully?
Todd Howard <3 Boobies: Well yeah, the drugs are a given, man. Fallout's all about that.
Anyway, so like, the player starts out as a manwhore or a hooker in New Reno, depending on their sex. It's all about choices. In sex. Hehe, sex.
So yeah, you start, and you're this huge-boned Tribal making an honest living on the corner of this Prison. But get this, IAN MCKELLEN appears out of fucking NOWHERE and announces that you're Teh Speshul One and the only hope for the Wasteland!
So you're all like, "Only Hope Wasteland Special costs 60 caps. Pay before ya play."
But then get this, Gandalf totally DIES. And you're all like "what the fuck wheres the magic you fucking faggy limey piece of shi- OMG Y R THOSE MYSTERIOUS GUYS SHOOTIN AT ME?!!?!"
So you're running, and then you're all like, why am I running? Then you use the Awesome Persuasion Minigame on the Mysterious Assassin Guys and they pass out from exhaustion. Then you decide you've gotta find dead Magneto's son. And beat the caps out of him.
Interviewer likes the sound of beatings: Wow, this sounds epic... like a big-budget Hollywood production in fact! You guys at Bethesda have really captured the roots of this classic series. Thank you for the interview, Mr. Howard.
Todd Howard likes little boys: Totally my pleaasure. You were, like, awesome. Surprised I could hear you through all that Todd in your mouth though.
Interviewer Guy should be in the Order zlololol: Oh, I've gotten used to it by now. Want me to bend over?
Todd Howard will take what he can get though: Total immersion's so tight!

(/end interview)

As you can clearly see, we here at Bethesda Softworks LLC, A Zenimax Media Company are clearly spending as many pennies as possible on making sure you have the greatest [The Prewar Holodisks 3]™ experience possible. Trust us.™
---------------------------------------

PS: They're not listening to you.
 
They might be listening, though. Several devs have registered and posted over here, we can't know at all whether they're listening or not.

Also, Lumpy, you're quite possibly wrong about them making a TES game if they would want a new TES game. Creating a game the size of TES IV takes several years to complete, so at best the next one will be out in 2008. If they're aiming for an early to mid 2007 release for Fallout 3, they could keep the TES gamers tied to their company in the interim between TESIV and TESV.
 
Sander said:
They might be listening, though. Several devs have registered and posted over here, we can't know at all whether they're listening or not.
yes, some are regged, but i doubt they have the will or the patience to read topics with titles in all caps. hell, from the title alone you can pretty much see the poster is clueless anyway.
 
SuAside said:
yes, some are regged, but i doubt they have the will or the patience to read topics with titles in all caps. hell, from the title alone you can pretty much see the poster is clueless anyway.
Well, you can guess all you want, but that won't make it any closer to truth. If I were a Beth dev I'd think 'What an asshole' for posting the title in all-caps (which I'm going to edit now), but I'd still read it.
But hey, that doesn't mean that's what the Beth devs will do either.
 
Lumpy said:
I'm not going to read that, because it's all based on a misunderstanding.
If it uses the Oblivion engine, it doesn't mean it's an Oblivion add-on. There were RTSs which used Oblivion's engine, for fuck's sake.
And Bethesda won't make Fallout 3 another TES game, because if they wanted another TES game, they would make TES V.

I don't want this to turn into a flame war, so i'm just going to post a simple reply. Since you didn't actually read the post, you should know your reply didn't have anything to do with the post at all since in no way am I under the impression that Fallout 3 will be "another TES game" or what have you. I'm simply pointing out game design flaws which should not be repeated, flaws which are very much a part of the engine--unless by engine it is meant something as trivial as using the Gamebryo engine again or what not, which I doubt is the case; if this were true then the statement that Fallout 3 will be using the TES4 engine is a complete misstatement, which certainly may be the case. However I'm seriously doubting that industry reporters will make such a misleading statement such as "Here's what we know so far: Development began in earnest after Oblivion shipped two months ago, and Fallout will likely use the same engine" instead of simply stating the Gamebryo engine, unless they actually meant it.

Francis said:
I'd expect a fellow Fallout fan to lay their critizism on other aspects that are terrible in Oblivion. Why, the first thing that comes to mind if you actually dare to compare is the horrible dialog in Oblivion.

I'm totally in agreement on this one. Actually I never did compare dialog from Oblivion with Fallout since, as you say, the two are completely on different levels. Which is why I didn't even bother to mention it. I mean, going from what we know about Bethesda's writing abilities as displayed in TES series, I'm not even for a second under the delusion that they'll be able to produce something better. Certainly the engine is the least of our problems as you say, but Bethesda actually perhaps has the capacity to improve on that, as opposed to better writing.
 
Kan-Kerai said:
you're looking Bloom lit today!
*ahem* Brilliant.

But can we light dogmeat on fire?

Don't forget visceral too!

Oh and screw Gandalf, FO3 deserves the integrity and credibility that only Shatner himself could deliver. "Warnever.....CHAY-nges."

Lumpy said:
So it might be a fucked-up Fallout game, but still a Fallout game.
Whew! Here I was worried they dug Fallout out of the grave for no good reason.
 
yogge sothothe said:
I don't want this to turn into a flame war, so i'm just going to post a simple reply. Since you didn't actually read the post, you should know your reply didn't have anything to do with the post at all since in no way am I under the impression that Fallout 3 will be "another TES game" or what have you. I'm simply pointing out game design flaws which should not be repeated, flaws which are very much a part of the engine--unless by engine it is meant something as trivial as using the Gamebryo engine again or what not, which I doubt is the case; if this were true then the statement that Fallout 3 will be using the TES4 engine is a complete misstatement, which certainly may be the case. However I'm seriously doubting that industry reporters will make such a misleading statement such as "Here's what we know so far: Development began in earnest after Oblivion shipped two months ago, and Fallout will likely use the same engine" instead of simply stating the Gamebryo engine, unless they actually meant it.
Well, usually the graphics engine is meant when the term 'engine' is used. So his assumption was based on a misunderstanding.
Besides, your first sentence was 'In fact, don't use ANYTHING from Oblivion at all! The last thing we need is another weak first person shooter with the trappings of an RPG. ' which implies that using anything from the Oblivion engine means turning it into a first person shooter.
 
All that using the oblivion engine means is that we are indeed going to have a 3D game. I think it is likey FO3 may be similar to oblivion in some ways, but that has nothing to do with the engine
 
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