Akudin said:
Yes, Ekudin?
Ekudin said:
I am talking about the quality of the ride., and I was NOT comparing BG to the Fallout.
Oh, really? Then what do you call this:
"Fallout storyline is simpler than in BG2,"
Also, it's not about comparing Fallout to BG2, it's about the principles of roleplaying, with which BG2 has little to *absolutely nothing* to do. So explain, again, how exactly BG2 is a good *RPG*, of which Fallout is a good example.
Ekudin said:
As it is, I enjoyed Fallout ONE more than Fallout TWO and Fallout Tactics more than Fallout TWO. You know why? Becuase there was no conflict and there was no push in the Fallout two. You explored at your leisure. Nobody was chasing you in the way of the waterchip. Another dimension that lacked in Fallout TWO, but was present as part of the story in Tactics, was the hatreds. You could not solve the problems in the middle east or in the Balkans just by running a bunch of quests when people are dead set on killing each other. That dimension was lacking in the Fallout TWO, but it was still a great game.
Ehm, did you even play that game? Gecko, Vault City, the Enclave wanting to wipe out every human except themselves? What 'lacking hatred'?
Fallout 2 did not feature a really pushy storyline, no, so it lost its sense of urgency. That was a design decision, though, and has jack shit to with its qualities as a roleplaying game.
Ekudin said:
Fallout ONE was more complex in the way the real world was reflected in it. BG2 was more explorable
Are you fucking retarded?
BG2 more explorable? What the fuck is wrong with you? There was *no* possibility to roam freely. It was one big city, with a bunch of locations you get to explore linearly afterwards. There was no exploration whatsoever.
Ekudin said:
even though linear and side quests did not affect the major outcomes.
Or anything, for that matter. Unless you want to call 'Oh noes, there's guards everywhere!!! Guess I'll pay the church now.' "something".
Ekudin said:
As far as artistic depth, Fallout Tactics was more on par with BG2 than F2. For all its non-linearity, there was no Campaign Push in F2, and there was more of modern reality folded in to BG2 than people realize.
No, there wasn't. In fact, it had really, really little to do with the real world. Unless you want to show me how.
But again: how does this reflect on it being a good *RPG*?
Also, I'm splitting this to a thread in General Gaming.