So, as I promised, I bought this game and will review it. I've spent some time on it already, so here are my thoughts ATM - I tried to be unbiased on this as much as I could and judge it fairly (in other words - I sold out).
A) Let's start with the Vault - impressive graphic work here, I admit. Unfortunatly, this level is way too short. There aren't almost any sidequests and you are hand-held all the time. The grand escape from the Jewel is pretty decent, but the riot gear that guards wear doesn't quite fit in - feels like 90's too much. At least I got to kill the Overseer with a baseball bat - too bad his daughter was pissed on me (and didn't want to come with me - too bad, I'd hit her if I were the PC). Overall, I didn't like the pseudo-communistic paranoia going on in the Vault, but I guess it fits to an isolated cavehole, where people don't get out much. At all, actually.
OK, now the Vault quests - in other words, growing up. I didn't like it, because it's too fast. If you are going to show how your character grew up (and how the hell did he get these wicked speech skills at the age of 10 - goddamnit, that kid talks like he already finished and college - way out of place dialogue options), put some effort in it, play it out a while longer (at this pace, you don't even notice that you're a kid, since after 10 minutes you're suddenly 19). Or don't at all - after all, it gets boring during the second playthrough (yes Beth, some people enjoy playing games more than once). Guess they didn't learn from the Temple of Trials and Imperial Sewers. Anyway - storyline here is uninteresting mostly.
Dialogues and VO - first one is decent, but way below the original's, the second is mostly decent with some better parts. Neelson did a good job creating a good role model father, makes the player actually care about what happened to him; Here and there we get some skill-related options, which is quite nice. Overall - decent work.
Combat - one thing - VATS make you superhuman. I find it difficult to die, providing I find enough ammo (which is pretty scarce, but not too much - this was done properly IMO). The whole problem lies in the fact, that you don't loose AP when moving, so if you fuck up badly, you can still escape or hide. Oh, and SLOW-MO HAS TO GO. It makes combat too long and I don't need to watch every bullet fly into my opponent's head to rip it apart. Although it's fun to smash radroaches (another annoying thing - where would things this big hide in a space so tight like a Vault?) with a baseball bat, having to watch the same animation each time just gets in the way. Not everyone has hours of free time to play (not anymore, anyway).
This should be left to the player to decide.
*CUT* Unfortunatly, I gotta go, so I will continue this topic later.
A) Let's start with the Vault - impressive graphic work here, I admit. Unfortunatly, this level is way too short. There aren't almost any sidequests and you are hand-held all the time. The grand escape from the Jewel is pretty decent, but the riot gear that guards wear doesn't quite fit in - feels like 90's too much. At least I got to kill the Overseer with a baseball bat - too bad his daughter was pissed on me (and didn't want to come with me - too bad, I'd hit her if I were the PC). Overall, I didn't like the pseudo-communistic paranoia going on in the Vault, but I guess it fits to an isolated cavehole, where people don't get out much. At all, actually.
OK, now the Vault quests - in other words, growing up. I didn't like it, because it's too fast. If you are going to show how your character grew up (and how the hell did he get these wicked speech skills at the age of 10 - goddamnit, that kid talks like he already finished and college - way out of place dialogue options), put some effort in it, play it out a while longer (at this pace, you don't even notice that you're a kid, since after 10 minutes you're suddenly 19). Or don't at all - after all, it gets boring during the second playthrough (yes Beth, some people enjoy playing games more than once). Guess they didn't learn from the Temple of Trials and Imperial Sewers. Anyway - storyline here is uninteresting mostly.
Dialogues and VO - first one is decent, but way below the original's, the second is mostly decent with some better parts. Neelson did a good job creating a good role model father, makes the player actually care about what happened to him; Here and there we get some skill-related options, which is quite nice. Overall - decent work.
Combat - one thing - VATS make you superhuman. I find it difficult to die, providing I find enough ammo (which is pretty scarce, but not too much - this was done properly IMO). The whole problem lies in the fact, that you don't loose AP when moving, so if you fuck up badly, you can still escape or hide. Oh, and SLOW-MO HAS TO GO. It makes combat too long and I don't need to watch every bullet fly into my opponent's head to rip it apart. Although it's fun to smash radroaches (another annoying thing - where would things this big hide in a space so tight like a Vault?) with a baseball bat, having to watch the same animation each time just gets in the way. Not everyone has hours of free time to play (not anymore, anyway).
This should be left to the player to decide.
*CUT* Unfortunatly, I gotta go, so I will continue this topic later.