As we know, they're impassable after the patch, making a wonderful field for getting hopelessly stuck in the game.
Is there any kind of cure for this?
I've assumed that since it is the race that dictates whether a corpse will block the path or not, I could try to swap those robots with races (along with sprites) normally not found on a battlefield, so that BOS scribes/elders will be assigned robotic 'impassable' race, and behemoths/pacificators will be scribes/elders.
But unfortunately, races.txt doesn't seem to acknowledge new PhysicalType and TraitType set for swapped races, resulting in a Lifter looking like a Lifter, but sounding like a human, etc.
Is there any kind of cure for this?
I've assumed that since it is the race that dictates whether a corpse will block the path or not, I could try to swap those robots with races (along with sprites) normally not found on a battlefield, so that BOS scribes/elders will be assigned robotic 'impassable' race, and behemoths/pacificators will be scribes/elders.
But unfortunately, races.txt doesn't seem to acknowledge new PhysicalType and TraitType set for swapped races, resulting in a Lifter looking like a Lifter, but sounding like a human, etc.