Briosafreak
Lived Through the Heat Death
The ideas behind Power Armour and Advanced Power Armour caused quite a coontroversy on the BIS feedback forum. There`s too much information for me to put here, so i advise you guys and girls to go there and check the thread, but here are some highlights from posts made by J.E. Sawyer:
<blockquote>What is so hard to understand about the idea that power armor isn't for stealth operations and light recon? The people wearing power armor are capable of withstanding heavy machinegun fire, grenades exploding at their feet, and anti-tank weapons shot into their torsos. Wherever they go, they clang, clang, clang around and draw fire from everything. Exactly why the person wearing PA would need improved sensors -- or better yet, why its designers would justify putting improved sensors on an object that's going to be the focus of sensory overload -- I don't see it.
What "our soldiers" use isn't relevant, because our soldiers can't withstand firepower like PA soldiers can.</blockquote>
<blockquote> You can continue to make ridiculous hyperboles out of the things I post and I can pay less and less attention to them. Or you can actually accept that I suggested the possibility of a decrease in PE while wearing power armor, and not act like I said that it should drop the wearer's PE by 5. A reasonably skilled person in PA with their PE lowered by 1 would still be massively deadly at range against a host of enemies not in power armor. It's really that simple. </blockquote>
<blockquote> The "philosophy" of the person who made those random encounters was, and this is a quote from several members of the F2 dev team: "It's my job to kill the player."
Yep, that's it. Just kill 'em. That was his philosophy.
I like to believe this philosophy will not be carried in our future titles.</blockquote>
Again these bits can`t be taken out of context, so go on and check the whole deal here.
<blockquote>What is so hard to understand about the idea that power armor isn't for stealth operations and light recon? The people wearing power armor are capable of withstanding heavy machinegun fire, grenades exploding at their feet, and anti-tank weapons shot into their torsos. Wherever they go, they clang, clang, clang around and draw fire from everything. Exactly why the person wearing PA would need improved sensors -- or better yet, why its designers would justify putting improved sensors on an object that's going to be the focus of sensory overload -- I don't see it.
What "our soldiers" use isn't relevant, because our soldiers can't withstand firepower like PA soldiers can.</blockquote>
<blockquote> You can continue to make ridiculous hyperboles out of the things I post and I can pay less and less attention to them. Or you can actually accept that I suggested the possibility of a decrease in PE while wearing power armor, and not act like I said that it should drop the wearer's PE by 5. A reasonably skilled person in PA with their PE lowered by 1 would still be massively deadly at range against a host of enemies not in power armor. It's really that simple. </blockquote>
<blockquote> The "philosophy" of the person who made those random encounters was, and this is a quote from several members of the F2 dev team: "It's my job to kill the player."
Yep, that's it. Just kill 'em. That was his philosophy.
I like to believe this philosophy will not be carried in our future titles.</blockquote>
Again these bits can`t be taken out of context, so go on and check the whole deal here.