BIS tidbits

Briosafreak

Lived Through the Heat Death
Slow days on the Iplay forums, but still we have a couple of quotes for you guys and girls. We start with Damien "Puuk" Foletto talking about Power Armour:
<blockquote>Let's not forget that the feel of the Fallout environment is a 1950's interpretation of the future and it's technology. Modern PA, like the one exampled in this thread, looks, imo, too contemporary. That does not mean we can't have "light" PA, but it should not look like something out of a Vin Diesel (or insert your own action star to get the point across) action flick.</blockquote>
And J.E. Sawyer had this to say on stances:
<blockquote>Stances make animators cry.
Crouch, prone, and standing stances. When you add in crouching and prone positions, you effectively multiply the number of combat animations by three.
Let's say you have sixty combat animations. Firing weapons, walking with weapons, reloading weapons -- all that jazz. If you want the characters to be able to do that while crouching and prone, you now need one hundred and twenty additional animations per skeleton.
Two PCs at 200 animations (400 total) go to two PCs at 320 animations (640). That's a pretty big jump. You've effectively killed off about half a dozen creatures from your game just to accommodate PC combat stances.
And if you want all creatures in the game to be able to crouch and go prone, you need to multiply all of their combat animations by three.
</blockquote>
Link: BIS feedback forum
 
JE Sawyer said:
Stances make animators cry.
Crouch, prone, and standing stances. When you add in crouching and prone positions, you effectively multiply the number of combat animations by three.
Let's say you have sixty combat animations. Firing weapons, walking with weapons, reloading weapons -- all that jazz. If you want the characters to be able to do that while crouching and prone, you now need one hundred and twenty additional animations per skeleton.
Two PCs at 200 animations (400 total) go to two PCs at 320 animations (640). That's a pretty big jump. You've effectively killed off about half a dozen creatures from your game just to accommodate PC combat stances.
And if you want all creatures in the game to be able to crouch and go prone, you need to multiply all of their combat animations by three.

Not that I like stances, but couldn't they just do crouching and standing? Make the legs independent of the torso, the animation for firing, reloading, etc. would be the same for the torsos.
 
It would look totally silly. A body moves way different when, for instance, crouching. We don't need silly animations just for the sake of it. Seperate animations would never look fluid, because a human body moves as a whole thing. Guess we'd be stuck with a Mechwarrior...
 
JE Sawyer said:
Stances make animators cry.
Crouch, prone, and standing stances. When you add in crouching and prone positions, you effectively multiply the number of combat animations by three.
Let's say you have sixty combat animations. Firing weapons, walking with weapons, reloading weapons -- all that jazz. If you want the characters to be able to do that while crouching and prone, you now need one hundred and twenty additional animations per skeleton.
Two PCs at 200 animations (400 total) go to two PCs at 320 animations (640). That's a pretty big jump. You've effectively killed off about half a dozen creatures from your game just to accommodate PC combat stances.
And if you want all creatures in the game to be able to crouch and go prone, you need to multiply all of their combat animations by three.

This could really get to be an excessive amount of work. Because, if you can crouch/go prone, wouldn't NPC's that are human also be allowed to go prone? This would add an even greater amount of animation and if it wasn't implemented, would offer your character an unfair advantage.
 
3D Heavan, 3D Hell

Gosh, not that I'm "dis'in'" anyone, BUT I recall back in the daze o' yor, the great debates of " tastes great VS less filling ", and .........

2D VS 3D.

3D was tauted as the boon to the artists. Animation 'rendered'.... over easy.

Gee, daddy you mean they still got'a fit it on a CD disk?

More means less, here?


4too
 
JE said:
And if you want all creatures in the game to be able to crouch and go prone, you need to multiply all of their combat animations by three.
There's also quite a bit in Fallout that wouldn't crouch, go prone, lie down and fire. Rats, Deathclaws, Wannamingos, Mantis, Gecko's, etc...

Of course, might I just say that it's heartening to once again read BiS dropping out an option, not because of playability or gameplay, but because "It's too much work!". Not to say that I'm for or against crouching, but this IS the second time he's blamed extra animations++ as a reason to NOT include a feature.

Are there ANY animators left at BiS at all?
 
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